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TheSleepySpy

CO47 Unexpected Actions V1

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http://forums.unitedoperations.net/index.php/page/ArmA3/missionlist/_/livemissions/co47-unexpected-actions-v1-r1386?

Listed on the server as a CO51, when is in fact a CO47. Also, very poor grammar and spelling for the brief.
Enemy AI spawn approximately <50 metres away from the British platoon, as evidenced when they spawned on top of the Americans who stopped at said distance.

 

EDIT: It appears that the enemy AI spawn in a radius around the British regardless of the terrain, which is why they spawn in open areas of the town and on top of players. The regular spawning of AI also leads to many useless AI being left behind in areas that the players have already vacated, causing unnecessary lag.

COMSIG is very poor - UK units were unaware of their own callsigns.

 

Not necessarily your fault, but UK and US being on separate sides means that they can suppress each other; unknown if this is because BLU and IND are not "friendly" to each other. Recommend that US and UK use vanilla (or at least the same type of) STANAG magazines so that they can exchange ammunition.

Edited by Tzarski

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Suggestion:

Give both Americans and Brits the vanilla 556 STANAG magazines, as they are compatible with both weapons, so mags can be shared.

 

Broken:

-British comsig is lackluster. I get that we might have forgotten the American frequencies, but we would still know our own callsigns and channels. Not knowing our own callsigns made communications with the Americans quite difficult.

-British marksmen had wrong ammo. Had to spawn in the correct ammo for them.

Edited by James27

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I took Zeus to remove/move ai away from units, so it didnt spawn on top of them.

Loved the mission concept. Just needs a little love with the AI spawning.
I also suggest that you look at HC for the AI.

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