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Cambusta

Beketov Terrain

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Beketov is a fictional terrain modeled against an average God-forsaken county in Central Russia

20x20 km (400 km^2)

 

Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=743968516

  • Have you tried the mod with our modpack?
    • Yea
  • Were there any RPT errors produced?
    • Yes:

      21:20:44 Strange convex component25 in ca\structures\barn_w\barn_w_02.p3d:geometryView

      21:20:44 Strange convex component26 in ca\structures\barn_w\barn_w_02.p3d:geometryView

      21:20:45 Extreme texture size (1x1)

      21:20:45 Texture init failed.

      21:20:45 Strange convex component10 in vtn_bdg_post_md\beketov_post.p3d:geometry

      21:20:45 Strange convex component13 in vtn_bdg_post_md\beketov_post.p3d:geometry

      21:20:45 Strange convex component16 in vtn_bdg_post_md\beketov_post.p3d:geometry

      21:20:45 Strange convex component19 in vtn_bdg_post_md\beketov_post.p3d:geometry

      21:20:45 Strange convex component22 in vtn_bdg_post_md\beketov_post.p3d:geometry

      21:20:45 Strange convex component24 in vtn_bdg_post_md\beketov_post.p3d:geometry

      21:20:45 Strange convex component26 in vtn_bdg_post_md\beketov_post.p3d:geometry

      21:20:45 Strange convex component37 in vtn_bdg_post_md\beketov_post.p3d:geometry

      21:20:45 Strange convex component51 in vtn_bdg_post_md\beketov_post.p3d:geometry

      21:20:45 Strange convex component10 in vtn_bdg_post_md\beketov_post.p3d:geometryFire

      21:20:45 Strange convex component13 in vtn_bdg_post_md\beketov_post.p3d:geometryFire

      21:20:45 Strange convex component16 in vtn_bdg_post_md\beketov_post.p3d:geometryFire

      21:20:45 Strange convex component19 in vtn_bdg_post_md\beketov_post.p3d:geometryFire

      21:20:45 Strange convex component22 in vtn_bdg_post_md\beketov_post.p3d:geometryFire

      21:20:45 Strange convex component24 in vtn_bdg_post_md\beketov_post.p3d:geometryFire

      21:20:45 Strange convex component26 in vtn_bdg_post_md\beketov_post.p3d:geometryFire

      21:20:45 Strange convex component37 in vtn_bdg_post_md\beketov_post.p3d:geometryFire

      21:20:45 Strange convex component51 in vtn_bdg_post_md\beketov_post.p3d:geometryFire

      21:20:45 Strange convex component10 in vtn_bdg_post_md\beketov_post.p3d:geometryView

      21:20:45 Strange convex component13 in vtn_bdg_post_md\beketov_post.p3d:geometryView

      21:20:45 Strange convex component16 in vtn_bdg_post_md\beketov_post.p3d:geometryView

      21:20:45 Strange convex component19 in vtn_bdg_post_md\beketov_post.p3d:geometryView

      21:20:45 Strange convex component22 in vtn_bdg_post_md\beketov_post.p3d:geometryView

      21:20:45 Strange convex component24 in vtn_bdg_post_md\beketov_post.p3d:geometryView

      21:20:45 Strange convex component26 in vtn_bdg_post_md\beketov_post.p3d:geometryView

      21:20:45 Strange convex component37 in vtn_bdg_post_md\beketov_post.p3d:geometryView

      21:20:45 Strange convex component51 in vtn_bdg_post_md\beketov_post.p3d:geometryView

  • Is the mod still maintained by the developer?
    • Yes, he's not really active right now but the terrain is a part on VTN mod so it's unlikely that they will abandon it in near future.
  • What is the mod's file size unpacked?
    • 808 Megabytes
  • What does the mod add that warrants it's addition to our mod pack?
    • Chernarus-esque terrain that's not beaten to death.
    • Flatland, that you would see in actual Russia, contrary to the usual hilly terrains of this type/setting
    • Vast open fields, those will allow to actually use tank FCS for once (if only it wouldn't have been broken) and other vehicle shenanigans
    • Authentic village and city layouts and sizes (might be somewhat surprising after derpy Chernarus villages and pseudo-cities)
    • Realistic distances between settlements that actually warrant usage of transports
    • Authentic huge vegetation-rich forests
    • Some lore behind the terrain, little neat POIs and realistic village/city names
    • Can pass for an Ukraine
    • Default decade-old maps are getting boring
    • Closest thing to an actual Russia you're going to get
    • Tracksuit guerillas (sold separately)

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- Geometry problems with road police post building (vtn_bdg_post_md), postal office building (vtn_bdg_postoffice).

- No moon at night.

- River fords are marked as roads on the map (left as is for the testing purpose).

 

Shortcomings.

 

- The necessity to change the color of river water to green-brown.

- The sound of the rain does not work.

- AI units still have some problems with crossing of some bridges.

- The necessity of cemeteries

Quote is from the Workshop page

 

Doesn't look like a solid addition in my opinion.

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Constant RPT issues are a hard pass on any addition to the modpack unless you have permission to fix them yourself we will not be considering this at this time.

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Cambusta could you provide some screenshots of the town? this could be nice terrain for large Combined Ops with Aircraft or Tanks.. I still need to download this haven't had the chance.


 


but the RPT errors are definitely a downside.


Edited by Bluef16

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Cambusta could you provide some screenshots of the town?

 

There you go: https://imgur.com/a/MdGtX

 

 

Constant RPT issues are a hard pass on any addition to the modpack unless you have permission to fix them yourself we will not be considering this at this time.

 

I don't think RPTs are generated more than once (and the bit I've posted is all of what's gets logged, we've got a lot more errors generated by other stuff) but I see the point and will check again. The problem seems to be baked into a model itself so I guess it can't be easily fixed.

 

 

Quote is from the Workshop page

 

Doesn't look like a solid addition in my opinion.

The author promised to address the footsteps problem recently (Jan 21) and the rest... well, personally, I can live with those. Lack of the moon doesn't affect the monthly night lighting cycle at all. River color isn't even a real issue, it just an improvement. Hopefully the author will address all of the issues though.

Edited by Cambusta

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