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Joker

how to keep UO mods seperate from other servers ?

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i play on 2 diff communities with a3 and they both use arma sync. so my Q is how can i keep the mods seperate, like both servers use the RHS mods but not always the same version

Edited by Joker

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I like it can be done via Steam

 

Side question, does this server need DLC to play missions or just arma3 is fine

 

You might get away with base Arma, but there are DLC elements sprinkled into some missions which may prevent you from joining. I believe there is a rule that states that if you don't have the right DLC, that won't be taken into consideration when choosing missions, but if there's just a few people on, it's likely the rest will change missions to keep you in.

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The official stance as far as I am aware is that Apex is required to play on the server, though in practice the game will only kick you out from missions taking place in Tanoa. The smaller DLC (marksman, jets etc) will not lock you out of any missions, and are not required.

 

 

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The APEX is required to play on the server.

 

User received a warning point for this post.

 

User received a warning point for this post.

 

Edited by kalohepirate
3.4 - Zero Content, Uninformative, Unhelpful, and Off Topic posting.

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