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BlackHawk

Olsen Framework info/discussion thread

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This thread will be updated whenever Olsen Framework receives new update or hotfix. Feel free to suggest new features or discuss existing ones here.

 

If you found a bug please report it here.

 

Keep in mind that most of new features are optional and it's mission maker's choice whether to turn them on.

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3.2.0 beta has been released.

 

Here is a short changelog with most important changes:

 

additions:

-building replacement module that allows replacement of some CUP buildings with their JBAD counterparts

-new classname checking system that prevents mission from immediately being terminated if wrong gear classname is detected

-new overhauled ACRE settings module

-EG spectator now allows for muting dead players

-UI for EG spectator can now be completely hidden with ctrl+H

-added cover map module

-added AI drivers module

-option for random parameters

-dusk/dawn setting for parameters (works for any map and any date)

-new death effect

-default loadout for BAF (thanks gibfender!)

-added option for toggling removal of default facewear

-added function for counting all units in a team (FNC_CountTeam)

 

fixes:

-end screen would freeze player's controls in some occasions

-setup timer is now synced properly

-jip module wouldn't work for civilians

 

Remember that this is beta update, it doesn't have critical bugs, but some of modules might have bugs or not work as intended.

 

Download it here.

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Would it be possible for some one, to make s sample mission? With all modules in use, for better understanding.

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3.3.0 has been released.

 

 

additions:

  • 1989 VDV and US Army loadouts (by SgtDeadly12)
  • killer name is now displayed after pressing K
  • TinfoiHate's modules:
    • AI Behaviour
    • AI Link
    • Ambient animation
    • Ambient effects
    • Medical settings
    • Shot count
  • Plank module
  • In-game briefing utilities module

changes:

  • message informing about broken end conditions made more clear
  • unified naming convention for modules
  • setup timer module will display a message and turn off when ran in SP
  • voice curve in ACRE setup now has same voice levels as default one

fixes:

  • disconnected units are now counted properly
  • new improved setup timer with client and server clocks synchronized

 

Download here

Edited by BlackHawk

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3.3.1 Hotifx has been released.

 

 

additions:

  • Artillery support module by Sacher
  • AI attack module by TinfoilHate
  • soft AO module by Starfox64

changes:

  • debug console is no longer enabled for logged-in admins
  • shot count module was improved
  • ace medical settings module was improved
  • debug messages display only for 3 minutes now

fixes:

  • scripterrors in some gearscripts
  • some casualties were counted multiple times
  • end screen now fits on ultra wide monitors

 

Download here

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3.3.2 has been released.

 

additions:
  • self actions module - cutting grass, looking at someone's map and checking own team color
  • new, better way of defining item groups in gearscripts
  • option to enable inventory overfilling in gearscripts
  • added settings for ACE cookoof and forcing terrain quality to settings.sqf
  • ACEX killtracker, which displays units damaged and killed by a player (accounting for ACE medical)
  • option for marker control to delete marker after mission start
  • unflip option for AI drivers module (shows up when vehicle is flipped)
  • #endMission chat command for admins
  • added FNC_enableAIDriver function for admins (available by default)
  • more examples for endConditions
  • text formatting examples to briefing
 
changes:
  • spectators can understand all languages
  • AI drivers module improvements
  • killer info now displays kill distance
 
fixes:
  • running setup timer module in SP doesn't prevent other modules from loading after it
  • start text module displays time properly
  • dying to jip deny doesn't count towards casualties
  • untrackUnit function doesn't throw an error
 
removed:
  • earplugs module
  • in-game briefing module (will be replaced with something better at some point)

 

Download here

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3.3.3 has been released.

 

additions:
  • self-interact option for PiP display from AI driver's perspective
  • option to enable AI drivers module for all tracked vehicles
  • timeout after which AI driver in empty vehicle is deleted (2 minutes)
 
changes:
  • start in parachute module will use prettier RHS parachutes
 
fixes:
  • reduced chances of players getting stuck in AO limit
  • fixed VDV loadout
  • JIP module ignores HC/Zeus
  • ACRE doesn't spam HC RPT
  • End Screen will always show up properly
  • AI drivers can be properly added on the fly now
 

Download here

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