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Fox D

Weekday Semi Persistent PMC Campaign

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Hey guys, 

 

So in an effort to drive some weekday game time I've spoken with Headshot and we have come up with an idea to run a semi persistent campaign here are the highlights that we have so far

 

Timings

  • It will begin 2 weeks after Tanoa has been pushed onto the server (This is to give me time to finalize the missions and to give mods time to be fixed)
  • It will likely be set over 4 missions (1 mission per week for a month)
  • At the moment we have set it for Tuesday

 

Setting

  • The mission will be set on Tanoa
  • It will focus on a PMC company hired to by the Tanoan Gov in order to fight a growing insurgency
  • It will be set in 2016
  • It will be around 40 players (The CO WILL be preselected, but the rest of the slots will be as per normal server operations)
  • There WILL be a zeus element to facilitate increase EN activity but the mission will be pre built (At this moment in time I will be making the missions AND acting as zeus to ensure it is within the intent)

The idea is that you will start with basic equipment, as you complete a mission each week you will be given a reward of a certain amount of money, this money can then be used to buy equipment for the following week, this will be bought off of a set list that will be made available to the CO.

 

Any equipment destroyed will NOT respawn or be available the following week, but the player count will remain consistent (Hence the "Semi-persistence" of the campaign)

 

Please throw down any comments or concerns you have

We are also accepting interest for the CO

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Sounds very good, but I assume it will be set in amrican timezones?

 

 

but the rest of the slots will be as per normal server operations

Is in direct conflict with achieving this:

 

  • "Any equipment destroyed will NOT respawn or be available the following week..."
  • "...this money can then be used to buy equipment for the following week..."

Looking at the general playstyle around the primary you will likely end up with being in need to rebuy 4/5 assets once the mission is done (If it even comes to a mission success that is). I know, sounds a bit dark, but lets be honest, our skills in unit and asset protection is sitting in the MilSim-Buildings basement and is crying salty tears of regret.

 

I can only suggest to slightly think about some fixed position (which can be filled by others if the actually supposed player is unable to attend) and leave general grunt positions to our usual slotting rules. This will provide you with some pretty fancy bonus in command structures and control while maintaining feasibility of the event and mission structure. Rotating these fixed position to other players in a rythm of 4 mission (aka 1 month) will provide the necessary opportunity fpr other players that might have played grunt before to step up once they got the hang of semi-persistance and other important parts of the event.

 

 

"...hired to by the Tanoan Gov in order to fight a growing insurgency..."

For me (idk about others) the topic of insurgency and terrorism is becoming boring as hell. Same goes for: 'Some politic dude decided to raid some fucking country due microwave; lets send our soldiers their to keep up livefire experience level of our armies and tell them its for some good worldfreedomsaving reason'.

PMC is good, that is kinda new, I like it. The setting they are working in? Meh. Some more creative tasks would be nice.

My opinion, might be alone with that.

 

 

 

Otherwise, very nice concept!

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This entire concept of the persistent campaign has always interested me, though our history with said campaigns has always reminded me of why we should be hesitant to rush into them. I’m sure that it’ll be different but nevertheless, I have a few concerns.

 

One of the biggest concerns I have is the fact that you intend on starting this event in less than three weeks. The mission cannot even be correctly tested until Monday; by which time we will only have two weeks. My other concern is that you Fox intend on both creating and maintaining this mission through Zeus and unfortunately your track record for creating good quality, not broken, missions has been brought into doubt repeatedly over the past couple months. From convoy missions that are purely just meat grinders, to poorly optimised and underperforming missions that, jokingly, made some people question as to whether an MMO should be on Mission review. I do not wish for you to rush missions out that may underperform and spoil the event before it started because of hype for the new terrain.

 

Whilst I’m sure you have the potential to create some good quality missions for this event, a two-week post-Tanoa window is extremely ambitious. These missions will need to all be tested at close to full player count and our modpack may be seriously unstable for up to a month after Tanoa depending on how much it may effect some mods and if BI break some of their own things. My advice would be to make sure you heavily work with Briland, as well as your experienced Mission Makers, to produce a high quality, consistent campaign for Headshot to run. I do not wish to see another ‘GM event’ nor another Red effect and I hope you guys break our trend with this event. Perhaps pushing it back to mid-August, that way we can all be assured that everything will run smoothly.  

 

Aside from all of this I’m excited to see what this event brings and I’m very excited to see what our mission makers can create with Tanoa. 

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Fox,

Thanks for stepping up.  Great idea.  Campaign idea is wonderful.

 

I'd love to participate on a future event that is not PMC.  Some type of reg forces.  And perhaps not Tanoa so it is open to everyone.

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Sign me up. I've been working weekends lately and haven't been able to get on as much so I'm looking forward to this.

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What Day & Time are you aiming for?

 

At the moment Tuesday @ about 20-2100 GMT, although this is TBC

 

Looking at the general playstyle around the primary you will likely end up with being in need to rebuy 4/5 assets once the mission is done (If it even comes to a mission success that is). I know, sounds a bit dark, but lets be honest, our skills in unit and asset protection is sitting in the MilSim-Buildings basement and is crying salty tears of regret.

 

I can only suggest to slightly think about some fixed position (which can be filled by others if the actually supposed player is unable to attend) and leave general grunt positions to our usual slotting rules. This will provide you with some pretty fancy bonus in command structures and control while maintaining feasibility of the event and mission structure. Rotating these fixed position to other players in a rythm of 4 mission (aka 1 month) will provide the necessary opportunity fpr other players that might have played grunt before to step up once they got the hang of semi-persistance and other important parts of the event.

 

For me (idk about others) the topic of insurgency and terrorism is becoming boring as hell. Same goes for: 'Some politic dude decided to raid some fucking country due microwave; lets send our soldiers their to keep up livefire experience level of our armies and tell them its for some good worldfreedomsaving reason'.

PMC is good, that is kinda new, I like it. The setting they are working in? Meh. Some more creative tasks would be nice.

My opinion, might be alone with that.

 

Otherwise, very nice concept!

 

If you need to rebuy assets then you need to rebuy them, hopefully the players using said assets will try really hard not to get killed.

 

As per server rules a CO is allowed to pick who he wants for certain slots. The intent here is to allow the CO to pick who he wants to fill key roles and then let him police who is slotting into them. This is both to allow the CO a greater freedom of movement and also to minimize the workload for the PRO/GSO staff

 

Insurgency was selected because of the wide range of scenarios that that allows us to replicate. Out of curiosity what else would you like to see? Since you are bored of both insurgency and war fighting?

 

This entire concept of the persistent campaign has always interested me, though our history with said campaigns has always reminded me of why we should be hesitant to rush into them. I’m sure that it’ll be different but nevertheless, I have a few concerns.

 

One of the biggest concerns I have is the fact that you intend on starting this event in less than three weeks. The mission cannot even be correctly tested until Monday; by which time we will only have two weeks. My other concern is that you Fox intend on both creating and maintaining this mission through Zeus and unfortunately your track record for creating good quality, not broken, missions has been brought into doubt repeatedly over the past couple months. From convoy missions that are purely just meat grinders, to poorly optimised and underperforming missions that, jokingly, made some people question as to whether an MMO should be on Mission review. I do not wish for you to rush missions out that may underperform and spoil the event before it started because of hype for the new terrain.

 

Whilst I’m sure you have the potential to create some good quality missions for this event, a two-week post-Tanoa window is extremely ambitious. These missions will need to all be tested at close to full player count and our modpack may be seriously unstable for up to a month after Tanoa depending on how much it may effect some mods and if BI break some of their own things. My advice would be to make sure you heavily work with Briland, as well as your experienced Mission Makers, to produce a high quality, consistent campaign for Headshot to run. I do not wish to see another ‘GM event’ nor another Red effect and I hope you guys break our trend with this event. Perhaps pushing it back to mid-August, that way we can all be assured that everything will run smoothly.  

 

Aside from all of this I’m excited to see what this event brings and I’m very excited to see what our mission makers can create with Tanoa. 

 

The timeframe is yet to be confirmed (Which is why this thread is not an announcement with dates etc) obviously if the modpack is unstable we will push it back

 

The mission will be built like a regular mission in every way except that it will have a zeus slot in it, zeus is intended to act as OPFOR commander and so that the gameplay can customized on the fly depending on the situation. That being said the mission will also be perfectly playable in standalone without a zeus.

 

The mission will also be heavily tested and reviewed by both of the MMOs and the review team (In my defence I only had one mission that had bad performance and any broken missions on my part are 9/10 minor issues)

 

I too would not like to see a return of the GM event or of Red Effect, and have tried to avoid what I feel are the key things that they did wrong

 

Fox,

Thanks for stepping up.  Great idea.  Campaign idea is wonderful.

 

I'd love to participate on a future event that is not PMC.  Some type of reg forces.  And perhaps not Tanoa so it is open to everyone.

 

If this is successful then it may be something we can continue with and do on different islands with different ORBATs

PMC forces were chosen specifically as it gives the CO a large amound of flexibility and allows the dynamic of the loss/purchase of different types of gear, I feel that this will prevent the missions from becoming stale and keep the dynamic interesting

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Sounds really cool. This is similar to the Zeus dynamic campaign we were doing awhile back. 

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Can't play at that time and day of the week. You guys will need to record.

Edited by W-Cephei

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Sounds awesome, kind of like a miniature MSO. Can't wait to see how it goes!  

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This entire concept of the persistent campaign has always interested me, though our history with said campaigns has always reminded me of why we should be hesitant to rush into them. I’m sure that it’ll be different but nevertheless, I have a few concerns.

 

One of the biggest concerns I have is the fact that you intend on starting this event in less than three weeks. The mission cannot even be correctly tested until Monday; by which time we will only have two weeks. My other concern is that you Fox intend on both creating and maintaining this mission through Zeus and unfortunately your track record for creating good quality, not broken, missions has been brought into doubt repeatedly over the past couple months. From convoy missions that are purely just meat grinders, to poorly optimised and underperforming missions that, jokingly, made some people question as to whether an MMO should be on Mission review. I do not wish for you to rush missions out that may underperform and spoil the event before it started because of hype for the new terrain.

 

Whilst I’m sure you have the potential to create some good quality missions for this event, a two-week post-Tanoa window is extremely ambitious. These missions will need to all be tested at close to full player count and our modpack may be seriously unstable for up to a month after Tanoa depending on how much it may effect some mods and if BI break some of their own things. My advice would be to make sure you heavily work with Briland, as well as your experienced Mission Makers, to produce a high quality, consistent campaign for Headshot to run. I do not wish to see another ‘GM event’ nor another Red effect and I hope you guys break our trend with this event. Perhaps pushing it back to mid-August, that way we can all be assured that everything will run smoothly.  

 

Aside from all of this I’m excited to see what this event brings and I’m very excited to see what our mission makers can create with Tanoa. 

 

I echo these concerns. I'd very much like to see a campaign, and think the idea is great in principle, but would say the time frame seems very ambitious.

 

I'd also say Fox that you need to be careful with regards to taking away equipment or penalising players for faliure. While you want to have that in for an element of persistance, you do not want to force the players into an unwinnable situation that isan't fun to play. And tjhat could happen, missions can be hard to balance, and as Pax points out, sometimes the communtity has a bad day.

 

Finally, on a selfish note, while I get that the intent is to increase player count during the week, I wish you would run it at the weekend, as it's when I, and I imagine quite a lot of others, would be actually around to play.

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At the moment Tuesday @ about 20-2100 GMT, although this is TBC

 

That is 1pm or 2pm on the North American west coast. I would really love to join something like this, but it's in the very middle of the workday. I could shift my work hours for a 2300 or possibly 2200, but 2100 is just too early.

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I'm down. I haven't been playing here in a while so this will be a good jumping off point I think,  a good reason to shake the rust off. I'll make sure to have mods squared away in anticipation.

 

Also I would love get into the new Island with a nice set of missions. Cheers for taking initiative on this Fox!

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Out of curiosity what else would you like to see? Since you are bored of both insurgency and war fighting?

Especially the PMC part here does provide the grounds for wider scenarios in contrast to the general warfare we usually see.

PMCs, afaik, are used expecially by the UK and USA for contracts that would usually cause diplomatic difficulties when done by official army.

The scenario you picked (hired to actively fight a faction) apparently is one of the tasks that PMCs like to avoid (for what I was able to read in todays search across the internetlibraries), but will do when paid accordingly.

 

Some challenging scenarios I could imagine:

  • Hired to exfiltrate employees of a random company out of a combat zone of civil war (including armed and unarmed civilians and combat atmosphere)
  • Tasked to standby for capturing an HVT alive once a Task Force unit starts raiding a specific objective belonging to HVTs family
  • Overwhelmed by a sudden local outburst PMC unit tries to fight their way out of a city that suddenly turned into a bloodbath between government and citizens. Some locals are engaging the PMCs under wrong estimation that they would work for the government. I imagine such a scenario especially difficult if the players would be forced to uphold to general law 'do not harm non-combatants, do not harm combatants that are making no direct agressive move, etc.' via a specific tolerance by casualty counter.
  • Protect a specific building / base or another objective
  • Protect a politician of a development country preparing a speech to local populous. (lots of civilians, ZEUS required, players would be tasked to work out plans on how to identify and capture suspicious AI played by the ZEUS or even real opfor players)
  • I guess the list could be continued endlessly

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The point of this is to attract people to weekdays. On weekends we get plenty with just normal play. This will also attract more people to UO; I've gotten a few YT messages asking if we play on weekdays. If this goes well with the community I have a good concept for a dynamic campaign i'd like to share with you Fox D and continue doing weekday activities.

Edited by Aphex

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<p>

 

Especially the PMC part here does provide the grounds for wider scenarios in contrast to the general warfare we usually see.

PMCs, afaik, are used expecially by the UK and USA for contracts that would usually cause diplomatic difficulties when done by official army.

The scenario you picked (hired to actively fight a faction) apparently is one of the tasks that PMCs like to avoid (for what I was able to read in todays search across the internetlibraries), but will do when paid accordingly.

 

Some challenging scenarios I could imagine:

  • Hired to exfiltrate employees of a random company out of a combat zone of civil war (including armed and unarmed civilians and combat atmosphere)
  • Tasked to standby for capturing an HVT alive once a Task Force unit starts raiding a specific objective belonging to HVTs family
  • Overwhelmed by a sudden local outburst PMC unit tries to fight their way out of a city that suddenly turned into a bloodbath between government and citizens. Some locals are engaging the PMCs under wrong estimation that they would work for the government. I imagine such a scenario especially difficult if the players would be forced to uphold to general law 'do not harm non-combatants, do not harm combatants that are making no direct agressive move, etc.' via a specific tolerance by casualty counter.
  • Protect a specific building / base or another objective
  • Protect a politician of a development country preparing a speech to local populous. (lots of civilians, ZEUS required, players would be tasked to work out plans on how to identify and capture suspicious AI played by the ZEUS or even real opfor players)
  • I guess the list could be continued endlessly

The concept is based around a series of actions that occured in '91 in Sierra Leone where a PMC was hired to eliminate a group of rebels

 

We can still do all of those scenarios, atm my concepts for the missions will be an interdiction/ambush, an NGO escort, a defence and an assault

 

I may change the interdiction/ambush to some sort of HVT scenario so thanks for the suggestions :)

 

As for changing this to weekends the whole intent is for it to increase the play count during the week. Also the count would likely be much too small for a weekend event where we could expect 60+ players

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This type of event would draw in lot of interesting among people.Let me know if I can help in any way.

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This actually sounds pretty fun. Wish I could play at those times.

 

I would say if your including an economy to the game for assets, consider allowing the capture and use of enemy weapons for future missions. Also consider starting the PMC group with extra assets for that ARMA factor we all love.

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The point of this is to attract people to weekdays. On weekends we get plenty with just normal play. This will also attract more people to UO; I've gotten a few YT messages asking if we play on weekdays. If this goes well with the community I have a good concept for a dynamic campaign i'd like to share with you Fox D and continue doing weekday activities.

 

So much this. I miss the "good ole days" where I could hop on at pretty much any time and be able to do a few missions with more than 3 people. I love the fact that we are now actually trying to get weekday play back up to a viable player count. Bring back Tac Tuesday and I will be a happy happy TripShot. 

 

Edit: That said, I would like to see more variety.  The usual "we have to go here, and kill this" is getting quite old. I would love to see more VIP extracts, protection, and capture like missions. Especially if we could throw in some OpFor or IndFor players. 

Edited by TripShot

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