jaynus Posted December 12, 2014 I assume they have no plans to integrate calling ACRE api's for the deafness et al? We won't be integrating these 50 different realism mods that are introducing breaking changes every version - its up to them to support ACRE. Quote Share this post Link to post
Rye Posted December 12, 2014 I assume they have no plans to integrate calling ACRE api's for the deafness et al? We won't be integrating these 50 different realism mods that are introducing breaking changes every version - its up to them to support ACRE. No we do. I have discussed this with Cage. My Skype is ryeonaaf if you have time to discuss it. Quote Share this post Link to post
Delta38 Posted December 13, 2014 Something is still wrong with the bleeding simulation. It used to work ok a few versions back and now after having 2 medium/large wounds on torso and head and running around for 10 minutes, my blood pressure would be still 120/80 and there would be no indication that I'm bleeding, just that I'm wounded. This is not a one time occurence either, it's been consistently like that since 2 updates back I believe. Quote Share this post Link to post
Rye Posted December 13, 2014 Something is still wrong with the bleeding simulation. It used to work ok a few versions back and now after having 2 medium/large wounds on torso and head and running around for 10 minutes, my blood pressure would be still 120/80 and there would be no indication that I'm bleeding, just that I'm wounded. This is not a one time occurence either, it's been consistently like that since 2 updates back I believe. Have not heard of this, feel free to pop it on our bug tracker: https://dev.withsix.com/projects/cse/issues. Quote Share this post Link to post
Delta38 Posted December 14, 2014 (edited) Looks like it's been resolved already with a hotfix around the corner. Edited December 14, 2014 by Delta38 Quote Share this post Link to post
W-Cephei Posted December 14, 2014 (edited) Rye, the weapon resting mechanic needs more leeway! I had my machinegun deployed on window and just by firing it I kept losing the resting thing. Also more leeway in resting on trees. At the moment it is REALLY hard to deploy a weapon on a tree while leaning... Also on some stone walls. And please allow players to rest weapon on the back of other players! Edited December 14, 2014 by W-Cephei Quote Share this post Link to post
Rye Posted December 15, 2014 Rye, the weapon resting mechanic needs more leeway! I had my machinegun deployed on window and just by firing it I kept losing the resting thing. Also more leeway in resting on trees. At the moment it is REALLY hard to deploy a weapon on a tree while leaning... Also on some stone walls. And please allow players to rest weapon on the back of other players! I will note this and log it to Cage. Thanks for giving the mod a reality check! Quote Share this post Link to post
n2- Posted January 8, 2015 enjoying serverside configs alot, the only thing that bothers me a little bit is white screen of pain is too rough and alive still didn't integrated with you, other than that this is the best alternative to ACE i tried also, would be cool if players were able to wake up from being down from time to time, instead of lying down for whole 600 seconds aaaand on other note.. is it possible to have some script command to create an a terminal so other players can use it to watch helm cams, since i don't want them to have tables, but to be able to watch the mission progress back at base using terminal... Quote Share this post Link to post