RedCard Posted February 22, 2014 aka 'Baby's first Lego Star Citizen'. Actually I am having a lot of fun just throwing together basic ships and throwing them against eachother. Systems are still pretty rudimentary and there's no guarantee this will turn into the game it could be. Who cares, It's a great time to be a gamer. Anyone have some designs they want to share? Quote Share this post Link to post
Tdackery Posted February 22, 2014 Well, I mean, I have this: http://steamcommunity.com/sharedfiles/filedetails/?id=222615982 Quote Share this post Link to post
Reaper Two Posted February 22, 2014 (edited) I have a dropship I made floating around somewhere Game freaking wigs out like crazy if I ram it into an asteroid. I'm assuming the physics are client side, rather than server side. I was thinking about trying to make a star destroyer [original i know] or an SSD, but I haven't gotten bored enough yet. I'm still struggling a little bit with the basic mechanics of landing gear and moving parts. Edited February 22, 2014 by Reaper Two Quote Share this post Link to post
Seabass Posted February 22, 2014 I like to build huge ships and fly them into walls Quote Share this post Link to post
Bosenator Posted February 22, 2014 It's interesting and well made so far. But they need a game designer, because it's not a game at the moment - it feels like a game engine demo. Quote Share this post Link to post
Mikee Posted February 22, 2014 I have just purchased this game few days ago, but haven't play it yet. What's the game about? Just building ships and flying around or you can actually build your own base, etc... as well? Quote Share this post Link to post
Tdackery Posted February 22, 2014 Basically right now its Minecraft in space in creative mode. They are working on a survival mode where you will have to mine for materials to make ships, stations, etc, but it is not finished. They have multiplayer so you can open your creations up for your friends to explore, or open it up to the public for a select few assholes to destroy. The player limit is 16-20 I think. Quote Share this post Link to post
Merlo Posted February 22, 2014 (edited) I've built a small strike carrier. Nothing fancy, and I still have to put in all the lights, but it was fun to make. Edited February 22, 2014 by Merlo Quote Share this post Link to post
Mikee Posted February 23, 2014 (edited) I just started playing and like it so far. Instead all you playing alone, we should do it together on a server. Come and see in my TS channel if you want to play. This game will definitely get better when they add survival mode, maybe space pirates, etc... Edited February 23, 2014 by Mikee Quote Share this post Link to post
RedCard Posted February 24, 2014 Fantastic carrier Merlo. Game play is definitely what is lacking, but in the short term I'm digging the creative vibe. Easy to sit down with a buddy for a couple hours and come up with something fun. Quote Share this post Link to post
RedCard Posted March 4, 2014 Work in progress - before: After: Very stress relieving to blow apart something that just isn't working. We played hide and seek in the wreckage with our fighters, poking out to take potshots before diving back into a blast hole. Quote Share this post Link to post
Macaco Posted March 4, 2014 You guys are all so much more creative than I am and it makes me mad. I just tried to build Prometheus from stargate... It sucked really bad. Quote Share this post Link to post
Fred_the_Destroyer Posted March 4, 2014 Im gonna make the Normandy if I pick this up. SR-2 of course. Quote Share this post Link to post
Fred_the_Destroyer Posted April 25, 2014 (edited) Just put these together because I was making a poster for something else. Really was fun to build all of it though, wish that this could be completely manned and played. I find it fun when I'm building Alien-ish ships to think about what the intent of design was. For instance, the Red ships here are developed by an Apex Predator species, who never needed projectile tools or weaponry of any kind and finds the use of them difficult because of the many talons and sharp claws on their appendages. The ships themselves are an extension of the species' talons and they even name the ships after them. The big ones are referred to in the same name of the large talons on the species' feet while the small ones are named after the claws on their hands. The species also finds red as a dominant color because it is the coloration of the Alpha-Males of the species and believe that the coloration will make their ships stronger. Stuff like that is just so much fun. Human ships always seem to come out similar in my games though. Large ships that look basically like modern navy craft. I used to use smaller turrets using rotors but now that they released gatling turrets and Rocket tubes to large ships I make the ships more like half carrier/half big ass rifle. Hope this game gets more optimized and they can add more features and customization options, along with more offensive and defensive options like shielding and gravity-affected blocks. Would be nice to make a MAC cannon that doesn't require me to put a stone at the middle of every round I make. Edited April 26, 2014 by Fred_the_Destroyer Quote Share this post Link to post
Kowgan Posted April 26, 2014 Nametag and me have been playing that on survival for quite a while now. New players are always welcome to join the survival journey. We've passed the starving phase, now we have a small station. A working fan on the top gives it a cool light effect, must see. Also a small drill ship on the back. And now, we're building our first large ship. Pretty basic, but it looks kinda cool, and I can't wait to star travelling (into nothing) on a crewed ship. Quote Share this post Link to post
Fred_the_Destroyer Posted April 26, 2014 (edited) And now, we're building our first large ship. Pretty basic, but it looks kinda cool, and I can't wait to star travelling (into nothing) on a crewed ship. I know what you mean, that may be the biggest flaw in this game, hopefully they can create a kind of "Node" system where you can fast travel to other systems after building a warp drive of some kind. It really does suck not being able to explore. EDIT: Also, they added Rocket tubes and Gatling turrets to large ships, so enjoy. Edited April 26, 2014 by Fred_the_Destroyer Quote Share this post Link to post
Perfk Posted April 26, 2014 @ Kowgan - How would someone get in on this with you guys - its a fun game, but kinda missing someone to play it with. Quote Share this post Link to post
ToadBall Posted April 26, 2014 (edited) Must be nice being able to use small ship drills without massive lag spikes across the clients (with 3-6 folk connected we noticed massive lag spikes when somebody used the drills).We've had to resort to hand mining, has resulted in a couple of ships being built in the save some of us have been playing on.Bathtub (BT) Mk. III: http://imgur.com/a/zNB0f#5Specs: Mass: 325,070kg unloaded.Height: 22mWidth: 7m Height: 4m Cargo Capacity: 576,000L (36 small large ship containers) 2 x Refineries 1 x Large Ship Ore Detector a.k.a Fuel Guzzler Power plant: 2 x Small reactors, 1 Gyroscope, 1 x gravity generator. Engines: 4 small forward, 2 small reverse, 4 small vertical, 4 small horizontal Red painted ships are queued for dismantling above "the pit", component parts fall into a room in the asteroid and be dismantled or stored away, now no longer will some poor sap have to sort the stuff as it falls as it's all automated thanks to the recent patch. Some random screens taking around the bowels of the station: http://imgur.com/a/bBp1M With the recent introduction of collectors, connectors, conveyors and the piping I've begun work on the new Mk. X: http://imgur.com/a/CioTO Aft and Mid compartments have been laid down. Vertical and Forward/Reverse engines need adding as well as the bow compartment. Improvements from Mk. III: Signal beacon 2 x gravity generator, improved control of mining environment over the Mk. III. Automated loading and off loading of cargo via collectors and connectors while retaining internal access to cargo. Improved horizontal vertical maneuverability. Ship to Ship refueling capabilities. My biggest gripe to date: Where're my sodding ladders?! Edited April 26, 2014 by ToadBall Quote Share this post Link to post
Fred_the_Destroyer Posted April 26, 2014 Really wish they had a 45 degree rotation option, or maybe they do and I just don't see it. A bit limiting in creativity and space. Quote Share this post Link to post
Kowgan Posted April 26, 2014 @ Kowgan - How would someone get in on this with you guys - its a fun game, but kinda missing someone to play it with. Add Kowgan on Steam (A2 Soldier avatar), or find Adrian/Nametag on TS. Toadball, nice pics. Also, agree: I miss the ladders. Quote Share this post Link to post
nametag47 Posted May 30, 2014 Someone make a dedicated server please! Because you can do that now. Give the engineers a persistant home! They like to stay in herds in continuous timelines. Quote Share this post Link to post
Impulse 9 Posted May 30, 2014 There has been a server up since last night, but Steam/Friends/Group invitations for this are tedious at best. Join the UO Steam group and let me know if you can connect. It has been working fine for me, but yeah, that does not help others. Do not destroy/demolish the existing works if able. Quote Share this post Link to post
zumorc Posted May 30, 2014 There has been a server up since last night, but Steam/Friends/Group invitations for this are tedious at best. Join the UO Steam group and let me know if you can connect. It has been working fine for me, but yeah, that does not help others. Do not destroy/demolish the existing works if able. I get either "Authorization Failure" or "Steam Server Offline" when trying to connect. Quote Share this post Link to post