ToadBall Posted January 22, 2014 Some more work in progress stuff:http://imgur.com/a/vkxTH Quote Share this post Link to post
ToadBall Posted January 22, 2014 (edited) FN Minimi (Updated) Weapon Download: http://jakal.mentale...tb_lmg_m249.pbo AAF Auto rifleman equipment replacement: http://jakal.mentale...sys_c_aafar.pbo Changed: Gear icons. Credits: Model: BIS with edits by ToadBall & VKing Config: Toadball & VKing Classnames: Weapons: tb_lmg_minimi tb_lmg_mk23 Magazines: Tracer belts: 1 tracer for every 4, last 4 rounds tracer. tb_100Rnd_556x45_box tb_100Rnd_556x45_box_tracer_green tb_100Rnd_556x45_box_tracer_yellow tb_100Rnd_556x45_box_tracer_red M16A4s & Mk 21 Weapon Download: http://jakal.mentale...tb_arifle_m16a4.pbo Credits: Model: BIS with edits by ToadBall & VKing Config: Toadball & VKing Classnames: Weapons: tb_arifle_m16a4 tb_arifle_m16a4_m203 tb_arifle_mk21 tb_arifle_mk21_m203 Magazines: All currently available 5.56mm NATO STANAG Magazines Carl Gustav 84mm Recoiless Rifle (Mk 13) Weapon Download: http://jakal.mentalevidence.com/ofp_stuff/addons/updated/tb_launcher_cg.pbo Credits: Model: BIS Config: Toadball Classnames: Weapons: tb_launcher_mk13 Magazines: tb_mk13_heat tb_mk13_hedp Edited January 24, 2014 by Impulse 9 Quote Share this post Link to post
jubxxxjub Posted January 24, 2014 Beautiful work guys. Keep it up. Quote Share this post Link to post
ToadBall Posted January 25, 2014 (edited) tb_acc_optics Left to right: Elcan M145, Elcan C79, Aimpoint CompM4Download: http://jakal.mentalevidence.com/ofp_stuff/addons/updated/tb_acc_optics.pboCompatibility for M16, Mk21 and M249/Mk23: http://jakal.mentalevidence.com/ofp_stuff/addons/updated/tb_sys_c_optics.pboClassnames:tb_acc_m145tb_acc_c79tb_acc_compM4Notes: C79 optic is still a bit WIP and will be improved upon in due course. Credits:Models: BISConfigs: Toadball Edited January 25, 2014 by ToadBall Quote Share this post Link to post
ToadBall Posted January 27, 2014 A small set of updates:A couple of missing TI texture bugs addressed in tb_arifle_m16a4 and tb_launcher_cg, that some how slipped through the net, (yay for inconsistent error reporting in game) have been addressed and the pbos in the above links have been updated.Additionally the Minimi pack has an addition, some 7.62mm based goodness: Mk24 LMG based on the FN Minimi 7.62 aka the MaximiDownload details as above, shall provide new class names later today, optics compatibility addon updated for the new weapon. Quote Share this post Link to post
Yugoslav Posted January 28, 2014 will we see this in the A3 mod pack any time soon? Quote Share this post Link to post
ToadBall Posted January 28, 2014 Download details as above, shall provide new class names later today It is now later... Weapon Classname: tb_lmg_mk24 Magazines: Compatible with BI 7.62 boxes. tb_150Rnd_762x51_Box_Tracer_green tb_150Rnd_762x51_Box_Tracer_yellow tb_150Rnd_762x51_Box_Tracer_red Quote Share this post Link to post
ToadBall Posted January 29, 2014 (edited) ACRE Manpack Radio patch:PRC-117F: Is now usable (yay). Can only be placed in rucksacks. Now no longer weighs 2g Link: http://jakal.mentalevidence.com/ofp_stuff/addons/updated/tb_sys_c_117patch.pbo PRC-119: Can only be placed in rucksacks. Now no longer weighs 2g Link: http://jakal.mentalevidence.com/ofp_stuff/addons/updated/tb_sys_c_119patch.pbo Edited January 29, 2014 by ToadBall Quote Share this post Link to post
ToadBall Posted February 14, 2014 I've not been sitting idle, finished this RPG-18 this week, an RPG-7 is in progress to some extent. Quote Share this post Link to post
ToadBall Posted February 18, 2014 (edited) tb_arifle_m16a4.pbo Updated: Mk21 Quadrant sight fully functional thanks to VKing.tb_acc_optics.pbo Updated: Added ACOG Ta31 (tb_acc_ta31)tb_sys_c_optics.pbo Updated: Compatibility for ACOG Ta31 tb_launcher_cg.pbo Updated: Weapon sound and fragmentation values. Edited February 18, 2014 by ToadBall Quote Share this post Link to post
ToadBall Posted February 27, 2014 (edited) Mk 22 LRR a.k.a Accuracy International AWM / L115A1 Download Link: http://jakal.mentalevidence.com/ofp_stuff/addons/updated/tb_arifle_mk22.pboWeapon Classnames:tb_arifle_mk22_wtb_arifle_mk22_d Magazine Classnames: tb_5rnd_338lapua Credits:Model - Bohemia Interactive edited by Toadball for ArmA 3.Config - Toadball Edited February 27, 2014 by ToadBall Quote Share this post Link to post
ToadBall Posted March 6, 2014 Some teasers of two addons currently being refined. Quote Share this post Link to post
ToadBall Posted March 6, 2014 tb_launcher_cg updated: Config changes. Added Smoke rounds: tb_mk13_smoke Quote Share this post Link to post
enex Posted March 6, 2014 Absolutely nice.Could you by chance when you take screenshots show it in first person.Thanks if you do. Quote Share this post Link to post
AndyKrause Posted March 7, 2014 Just a quick bugreport, the firemode-selection-switch on the Mk21 (haven't tested other ones yet) isn't working. Tested it on default A3 weapons and they were working accordingly. Quote Share this post Link to post
ToadBall Posted March 7, 2014 Works as intended, due to how the model is textured this is not likely to be included. Quote Share this post Link to post
AndyKrause Posted March 13, 2014 Works as intended, due to how the model is textured this is not likely to be included. Oh that is very sad... together with the visible indication of a weapon being loaded or not (showing/not showing the magazine accordingly in 1st AND 3rd Person) this is one of the small things that I really liked alot and was hoping to see implented into all weapons instead of just porting them over. It increases realism and immersion quite alot if you are actually able to see if someone has the weapon unloaded (at base for example) or if someone is pointing around a weapon at friendlies that is not on safe. Would it be very difficult to implement this? Quote Share this post Link to post
Deathstrike Posted March 13, 2014 All of the weapons at current correctly show whether or not they are loaded via the visible magazine. Depends on the model, though it is safer to say that player made models that intend from the get-go to have such functionality are the best method for a working fire-selector. It isn't necessary or noticed half the time though really. For weapon safety, you shouldn't be pointing the barrel at friendlies at all as weapon handling 101 goes. If someone isn't following that, remind them in a kind fashion. Quote Share this post Link to post
ZZEZ Posted March 16, 2014 Hey Toadball, any chance of getting a automatic M16[alas M16A3]? Quote Share this post Link to post
ToadBall Posted March 17, 2014 (edited) Highly unlikely unless I have a spat of utter boredom/procrastination between now and finishing my CCNA and the other small things I have going on. I've had a couple of folk ask about various odds and ends, however unless I take a particular interest in one thing or another I'm unlikely to go ahead with anything that is likely to be done by another mod likely to be later incorporated into UO Mods that I cannot otherwise work into another project. Edited March 17, 2014 by ToadBall Quote Share this post Link to post
ToadBall Posted March 29, 2014 tb_arifle_mk22.pbo Updated: Recoil changes. tb_sgun_m1014.pbo Updated: Sounds Quote Share this post Link to post
ToadBall Posted April 1, 2014 AK-74M Family nearly done, updates to rvmats and animations complete. Some config work remains with regards to sounds and ammunition. Here's a couple of screenshots to whet your appetite: Quote Share this post Link to post
ToadBall Posted April 2, 2014 (edited) AK-74M & AKS-74M Download Adds:AK-74M AK-74M with GP25 AKS-74M AKS-74M with GP25 Classnames: Weaponstb_arifle_ak74m tb_arifle_ak74m_gp25 tb_arifle_aks74m tb_arifle_aks74m_gp25 Magazines tb_30rnd_545x39 tb_30rnd_545x39_tracer tb_1Rnd_HE_GP25 tb_1Rnd_FlareWhite_GP25 tb_1Rnd_FlareRed_GP25 tb_1Rnd_FlareYellow_GP25 tb_1Rnd_FlareGreen_GP25 tb_1Rnd_Smoke_GP25 tb_1Rnd_SmokeRed_GP25 tb_1Rnd_SmokeGreen_GP25 tb_1Rnd_SmokeYellow_GP25 tb_1Rnd_SmokeBlue_GP25 tb_1Rnd_SmokePurple_GP25 tb_1Rnd_SmokeOrange_GP25 Credits:Models: Bohemia Interactive modified by Toadball Configs: Toadball PKP Pecheneg Download Adds: PKP Pecheneg Classnames: Weapons: tb_lmg_pkp Magazines: 100Rnd_762x54_Box 100Rnd_762x54_Box_Tracer Credits:Models: Bohemia Interactive modified by Toadball Configs: Toadball Screenshot gallery (for all of the above, thank you to TinfoilHate and Deathstrike for acting as the models ) Note these are currently not compatible with any existing optics, this will likely change with some updates to the optics pack planned for the near future. Edited April 2, 2014 by ToadBall Quote Share this post Link to post