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ToadBall

ToadBall's A3 Stuff

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FN Minimi (Updated)

Weapon Download: http://jakal.mentale...tb_lmg_m249.pbo

AAF Auto rifleman equipment replacement: http://jakal.mentale...sys_c_aafar.pbo

 

Changed: Gear icons.

Credits:

Model: BIS with edits by ToadBall & VKing

Config: Toadball & VKing

 

Classnames:

Weapons:

tb_lmg_minimi

tb_lmg_mk23

 

Magazines:

Tracer belts: 1 tracer for every 4, last 4 rounds tracer.

tb_100Rnd_556x45_box

tb_100Rnd_556x45_box_tracer_green

tb_100Rnd_556x45_box_tracer_yellow

tb_100Rnd_556x45_box_tracer_red

 

 

 

M16A4s & Mk 21

 

dfR1WESm.png WSui69lm.png

 

Weapon Download: http://jakal.mentale...tb_arifle_m16a4.pbo

 

Credits:

Model: BIS with edits by ToadBall & VKing

Config: Toadball & VKing

 

Classnames:

Weapons:

tb_arifle_m16a4

tb_arifle_m16a4_m203

tb_arifle_mk21

tb_arifle_mk21_m203

 

Magazines: All currently available 5.56mm NATO STANAG Magazines


Carl Gustav 84mm Recoiless Rifle (Mk 13)

 

QNNCtqMm.png aAUdKX4m.png

 

Weapon Download: http://jakal.mentalevidence.com/ofp_stuff/addons/updated/tb_launcher_cg.pbo

 

Credits:

Model: BIS

Config: Toadball

 

Classnames:

Weapons:

tb_launcher_mk13

 

Magazines:

tb_mk13_heat

tb_mk13_hedp

Edited by Impulse 9

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tb_acc_optics

ZuXB5mKm.png sUdEjKvm.png Zp14OXgm.png 

Left to right:  Elcan M145, Elcan C79, Aimpoint CompM4

Download: http://jakal.mentalevidence.com/ofp_stuff/addons/updated/tb_acc_optics.pbo
Compatibility for M16, Mk21 and M249/Mk23http://jakal.mentalevidence.com/ofp_stuff/addons/updated/tb_sys_c_optics.pbo

Classnames:
tb_acc_m145
tb_acc_c79
tb_acc_compM4

Notes: C79 optic is still a bit WIP and will be improved upon in due course.

 

Credits:
Models: BIS
Configs: Toadball

Edited by ToadBall

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A small set of updates:
A couple of missing TI texture bugs addressed in tb_arifle_m16a4 and tb_launcher_cg, that some how slipped through the net, (yay for inconsistent error reporting in game) have been addressed and the pbos in the above links have been updated.

Additionally the Minimi pack has an addition, some 7.62mm based goodness: Mk24 LMG based on the FN Minimi 7.62 aka the Maximi
VYdLn82m.pngrWoKFlrm.png
Download details as above, shall provide new class names later today, optics compatibility addon updated for the new weapon.

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Download details as above, shall provide new class names later today

It is now later...

Weapon Classname: tb_lmg_mk24

Magazines:

Compatible with BI 7.62 boxes.

tb_150Rnd_762x51_Box_Tracer_green

tb_150Rnd_762x51_Box_Tracer_yellow

tb_150Rnd_762x51_Box_Tracer_red

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ACRE Manpack Radio patch:
PRC-117F:

PRC-119:

Edited by ToadBall

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Absolutely nice.Could you by chance when you take screenshots show it in first person.Thanks if you do.

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Just a quick bugreport, the firemode-selection-switch on the Mk21 (haven't tested other ones yet) isn't working. Tested it on default A3 weapons and they were working accordingly.

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Works as intended, due to how the model is textured this is not likely to be included.

Oh that is very sad... together with the visible indication of a weapon being loaded or not (showing/not showing the magazine accordingly in 1st AND 3rd Person) this is one of the small  things that I really liked alot and was hoping to see implented into all weapons instead of just porting them over. It increases realism and immersion quite alot if you are actually able to see if someone has the weapon unloaded (at base for example) or if someone is pointing around a weapon at friendlies that is not on safe. Would it be very difficult to implement this?

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All of the weapons at current correctly show whether or not they are loaded via the visible magazine.

 

Depends on the model, though it is safer to say that player made models that intend from the get-go to have such functionality are the best method for a working fire-selector. It isn't necessary or noticed half the time though really. For weapon safety, you shouldn't be pointing the barrel at friendlies at all as weapon handling 101 goes. If someone isn't following that, remind them in a kind fashion.

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Highly unlikely unless I have a spat of utter boredom/procrastination between now and finishing my CCNA and the other small things I have going on.

I've had a couple of folk ask about various odds and ends, however unless I take a particular interest in one thing or another I'm unlikely to go ahead with anything that is likely to be done by another mod likely to be later incorporated into UO Mods that I cannot otherwise work into another project.

Edited by ToadBall

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AK-74M Family nearly done, updates to rvmats and animations complete.

Some config work remains with regards to sounds and ammunition.

Here's a couple of screenshots to whet your appetite:

fYQfuWDl.png

hE3TPBfl.png

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jMHztSIl.png

 

AK-74M & AKS-74M

Download
 

Adds:
AK-74M

AK-74M with GP25

AKS-74M

AKS-74M with GP25

 

Classnames:

Weapons
tb_arifle_ak74m

tb_arifle_ak74m_gp25

tb_arifle_aks74m

tb_arifle_aks74m_gp25

 

Magazines

tb_30rnd_545x39

tb_30rnd_545x39_tracer

tb_1Rnd_HE_GP25

tb_1Rnd_FlareWhite_GP25

tb_1Rnd_FlareRed_GP25

tb_1Rnd_FlareYellow_GP25

tb_1Rnd_FlareGreen_GP25

tb_1Rnd_Smoke_GP25

tb_1Rnd_SmokeRed_GP25

tb_1Rnd_SmokeGreen_GP25

tb_1Rnd_SmokeYellow_GP25

tb_1Rnd_SmokeBlue_GP25

tb_1Rnd_SmokePurple_GP25

tb_1Rnd_SmokeOrange_GP25

 

Credits:
Models: Bohemia Interactive modified by Toadball
Configs: Toadball
 
 

PKP Pecheneg

Download
 

Adds: PKP Pecheneg

 

Classnames:

Weapons:

tb_lmg_pkp

 

Magazines:

100Rnd_762x54_Box
100Rnd_762x54_Box_Tracer

 

Credits:
Models: Bohemia Interactive modified by Toadball
Configs: Toadball

 

Screenshot gallery (for all of the above, thank you to TinfoilHate and Deathstrike for acting as the models :tongue:)

Note these are currently not compatible with any existing optics, this will likely change with some updates to the optics pack planned for the near future.

Edited by ToadBall

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