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Squad Wars - Eve Online Alternative

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Hey everyone - I am raising awareness about a game known as Squad Wars.

 

About Squad wars -

 

We're aiming to bring you best space-based dogfighting possible – to recreate all of the amazing moments from the greats: the incredible movies and shows we grew up with, and the armada of incredible space games that came out in the 80s and 90s. We want to recreate epic capital ship battles, fighter fur balls, nerve wracking runs where all hope rests on one last surviving ship against all odds. On top of that, we want to layer an intense territory control and bragging rights game that fans of any team based combat game can get into.

 

You choose what scenarios to attempt every time you log in. Some scenarios will be quick and dirty with just a few players, some will be long and involved with a lot of players. You choose which of your ships and gear will best fit the role you need to take in the scenario you pick, then play it out!

 

Every time you play, you are progressing towards unlocking new ships, paint jobs, and new gear and goodies. You will also be affecting the state of the universe depending on if you win or lose any scenario. The overall results of every scenario played will be tracked and can have meaningful impact on you, your squad and the game world as a whole.

 

Every time you play the market you're actually creating missions for squads to fly. After all, it's not like a load of diamonds just safely ships itself across a lawless economic development sector. Someone's gonna have to escort it through space to protect it from those undesirable types who'd rather steal a load of diamonds than buy one.

 

"Glory Across the Galaxy"

 

Some example scenarios we are thinking about:

  • You love giant space battles. Two rival conglomerate capital ships are battling over a sector of precious resources. Join a side in your spacefighter and help ensure the outcome in favor of your team, as the capital ships unload high tech weaponry and rip each other apart...
  • You love trading. You just purchased some goods at an amazing price knowing you can make a killing selling it to another station. But first you have to get those goods through a hostile nebula. You create a delivery mission. When the required number of players join up in the various roles needed, the mission begins. You either get the goods delivered or they are taken by pirates...
  • You love mining and the role it plays in the economy. You have leveled up your ship to be a top miner in known space. Queue up a mining mission and when the roles are all filled go get your ore or die trying...
  • Don't have a lot of time today? Try to make the Kleinus Run in less than 5 minutes while marauding space pirates are on your tail!
  • You like playing something different every time. Queue up for all the types of battles and hop in the first available one, choose the right ship for the job and just have fun.

 

What we're also doing is building an intense territory control and bragging rights game that any fan of team based combat games can get behind. Controlling territory gives your squad the edge it needs to make a fortune and with a fortune comes all the awesome perks that the plebes don't get: Things like carriers or destroyers, or bomber wings that can strike at enemy installations for you.

 

Check it out on kick starter. I would post a link but the forums are not letting me :(

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Just a few questions.

 

I noticed that you put "Eve online alternative". How exactly is gameplay going to be executed? Will it be similar to the old Xwing Alliance where you just fly in a particular spot of space until objectives are completed and then go to a menu? Or, are you planning something like the X universe where you could go through a jump gate and stumble upon a battle in progress?

 

Will i be able to go off on my own and do my own thing? Or will it be like your standard team based games(a la battlefield/Call of Duty) where you just pick a team for the round and your loyalties are stuck for that round?

 

When using a cap ship, will it be like just flying a giant snubfighter? or will it be more like actually commanding(I.E. more like issuing orders to crew and the AI carrying out those orders)

 

Will there be an economy? if so, crafting/manufacturing?

 

 

Basically will this be a X universe/Eve combo? the ability to fly where i want, get missions, join a corp, ect. but with the flying dynamic of X??

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Just a few questions.

 

I noticed that you put "Eve online alternative". How exactly is gameplay going to be executed? Will it be similar to the old Xwing Alliance where you just fly in a particular spot of space until objectives are completed and then go to a menu? Or, are you planning something like the X universe where you could go through a jump gate and stumble upon a battle in progress?

 

Will i be able to go off on my own and do my own thing? Or will it be like your standard team based games(a la battlefield/Call of Duty) where you just pick a team for the round and your loyalties are stuck for that round?

 

From this:

 

Some example scenarios we are thinking about:

  • You love giant space battles. Two rival conglomerate capital ships are battling over a sector of precious resources. Join a side in your spacefighter and help ensure the outcome in favor of your team, as the capital ships unload high tech weaponry and rip each other apart...
  • You love trading. You just purchased some goods at an amazing price knowing you can make a killing selling it to another station. But first you have to get those goods through a hostile nebula. You create a delivery mission. When the required number of players join up in the various roles needed, the mission begins. You either get the goods delivered or they are taken by pirates...
  • You love mining and the role it plays in the economy. You have leveled up your ship to be a top miner in known space. Queue up a mining mission and when the roles are all filled go get your ore or die trying...
  • Don't have a lot of time today? Try to make the Kleinus Run in less than 5 minutes while marauding space pirates are on your tail!
  • You like playing something different every time. Queue up for all the types of battles and hop in the first available one, choose the right ship for the job and just have fun.

 

I would say its going to be more like Xwing Alliance with the menus and lobbies.

http://www.kickstarter.com/projects/1065318294/squad-wars

^ Link for those who can't Google.

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Just a few questions.

 

I noticed that you put "Eve online alternative". How exactly is gameplay going to be executed? Will it be similar to the old Xwing Alliance where you just fly in a particular spot of space until objectives are completed and then go to a menu? Or, are you planning something like the X universe where you could go through a jump gate and stumble upon a battle in progress?

 

Will i be able to go off on my own and do my own thing? Or will it be like your standard team based games(a la battlefield/Call of Duty) where you just pick a team for the round and your loyalties are stuck for that round?

 

When using a cap ship, will it be like just flying a giant snubfighter? or will it be more like actually commanding(I.E. more like issuing orders to crew and the AI carrying out those orders)

 

Will there be an economy? if so, crafting/manufacturing?

 

 

Basically will this be a X universe/Eve combo? the ability to fly where i want, get missions, join a corp, ect. but with the flying dynamic of X??

 

Ok, First off I am not a member of the Dev team - So sorry about that bit of confusion.

 

There will be mining from what i have gathered from the second update they posted on kick starter.

Best of all it is free to play they will only charge for cosmetic items (Skins and the like.) The game will be entirely skill based.

 

Sorry I could not answer all your questions the developers can however and they are on allot!

 

Check it out.

 

www(.)kickstarter(.)com/projects/1065318294/squad-wars

 

Remove the () to get to their kick starter page.

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Damn.......

 

Had a look and it doesn't tickle my fancy. Looks too "arcady" to me. Looks like a game you would play with a game pad, not a joystick. If someone ever makes a hybrid of X and eve, I'll play that.

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In Squad Wars, players are able to create and customize their mercenary space pilots with free available spaceships and gear, as well as premium cosmetics and higher level devices that can be purchased in the store. Such business mode will serve a typical method of financing the developers to make and improve the game better. While the game is also designed for those players who would love to wind up exploring the space, they can enter the ingame Market to explore the Stealth or Escort Mode where players can get a mission of escorting the resources like diamonds.

Each time players enter the game, they will have a new choice to unlock new ships, pick up news jobs and switch new gear and weapons. The battle result in each round of scenario will have a strong impact on your character and your squad throughout the game world.For more information regarding it, please check http://www.dotmmo.com/squad-wars-9698.html

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This reminds me of the ONE thing I wanted eve to progress to, 1st/3rd person shooting as in the Carrier ships which today laugh Fighters (much larger than drones) would actually be flown by a pilot and can have dog fights in fleet battles with other fighters.

 

It could have also led onto the abilities to damage certain areas of ships.

 

I keep believing it will happen one day!

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Meh what I want is FPS ship-boarding actions and the ability to walk around inside your ships, Angels Fall First Planetstorm style. Guess I'll just wait for the aforementioned game to come out.

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I'll be keeping my eye on this one since I love the genre.

 

But "Squad Wars", really? Worst game name ever, lol.

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