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  1. I saw after the mission had ended that the "RTB" task had not been completed, so I assume all friendlies being back at the base is one of the end conditions. In that case that end condition was not met as there was still 3rd squad and headquarters in transit (i.e. had not RTB'd) when the mission ended, presumably by an admin. If the mission was not ended by an admin, then another unknown end condition was met. I didn't get a chance to read the end conditions though as I JIPed, so maybe you're talking about a different one.
  2. ingame/Form Name: AshB Are you willing to be a CO: No Are you willing to squad lead: No Are you a regular or donor: No
  3. In. hoping I wasn't too much of a burden on Force or DarkFiber last week - you guys were great leads.
  4. Thanks for hosting Brainling, that was a super valuable session and what a way to finish, though I should probably get some more CCIP practice in... Can't wait for the next one.
  5. I'm trying to free up some space on one of my disks (C:, an SSD, where OS and games are installed). I gather that the suggestion is to change the Synq directory to a new location (in my case E:, a HDD). Does the Synq directory refer to where the .rsync folders go? And if so, once I've set the new Synq directory, is it correct to then delete the .rsync folders from their original location (on C:)? Is there likely to be much performance impact of changing both the Mod and the Synq directories to E: so that none of the mod files exist on C:? Edit: missed a word
  6. A big thanks to Browning for taking a risk inviting me to fly a couple of campaign missions with him so far. Most recent was last night in a fairly successful DCA. His ability to teach while live in the mission is great and it's a credit to him that we both made it back safe.
  7. Thanks. If I'm free on a weekday, it's usually ~ 0700-1000Z. Weekends more or less whenever. But I prefer not to commit to anything regularly which is why I enjoy UO in general. Likewise I don't expect any regular commitment from anyone else (aside from the sign up required events of course). I'll just be idling in TS whenever I'm in BMS learning mode so feel free to say hi if you see me there.
  8. Greetings. I've been playing Arma at UO for more than 2 years, so some of you might know me from gameplay there. I've been keeping one eye on the UOAF forums for quite a while. Not too long ago I built myself a new pc, and last week I got FaceTrackNoIR and my homemade IR point tracker working much more smoothly than before, so I thought now would be a good time to jump in. I had zero hours in Falcon BMS before last week. Now a handful. I don't have any real world piloting experience, and I don't have much more than an average amount of enthusiasm for the military. What I do have is an interest in cooperative teamwork (hence playing Arma), machinery, technology, and [casually] aviation. My input hardware is Logitech Extreme 3D Pro with dodgy on centre performance, G25 (in DCS I had the pedals working great as rudder, and shifter console for the hat switch. Not so in BMS.), and IR head tracker. Even if I don't say much, I have spent a fair amount of time reading the forums. I consider myself to have a fair understanding of what is expected at UOAF. Yes, I have read the SOPs, the Getting Starteds, the tutorials, and watched the videos. Whether I absorbed, retained, and can recall much of what was in them is another matter My time zone is GMT+12 so I don't expect to see a great amount of anyone. A lack of ability means it will be some time before I join multiplayer, and much longer before I consider joining an event. Before then, I'll surely have some questions which I will try to put in the right place. Thanks for reading, AshB
  9. I've noticed on several of your missions that the Mission statement in the briefing doesn't describe the mission. In this mission you have described the background leading up to this point in time. In my opinion it should be a statement about what the objective of the mission is. E.g. "Find and eliminate the enemy supplies no later than 0500."
  10. Possibly. I suppose it's helpful to add then that this was played at approx 0500Z 11 April 2015 with ACRE v2.1.0.786. The missions played immediately prior (COOP and TVT) on the same mod versions did not appear to have the same issues. Edit: Also note the issue of transmitting but never receiving existed on the 148 as well
  11. http://forums.unitedoperations.net/index.php/page/ArmA3/missionlist/_/livemissions/tvt32-rebeltakedownv5-r90 I played as a rifleman on the attacking team, 2nd squad. Everyone in the squad had a 343 but none worked (148 as well). Everyone was able to transmit but no one was ever able to receive anything. I'm not certain, but I believe this was the case with the 1st squad and command element as well. Unsure of the other team's radio situation. I tried removing and replacing the radio from the gear, changing channel, changing block (unable) in order to fix but nothing solved the issue. I don't think it's mission maker's intent that none of the radios work. At present the radios show up in the loadout index and channels are listed on the command and signal page. It's still playable as is, but the commander should be made aware during the briefing that this is the case so that he can at least consider the lack of radio communication in developing his plan or give some thought to alternate signalling methods and timings.
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