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  1. Well, the base idea behind Outerra of varying resolution is already present in several modern engines (most notably the engine Bethesda used starting with Fallout 3/Oblivion), but the implementation was nowhere near the scale of this.
  2. It doesn't render fighting 400 miles away, unlike the ArmA engine actually does (see schwemlitz lag without the giant ArmA hills). Similiar to planetside 2, it renders only the information pertinent to the client. Texturing is an art problem, not an engine problem, and the entirety of the terrain is generated, not built. It's an amazing engine, that would do any series proud. The fact that something this great was done by something other than a professional fully funded engine team like the ones beyhind CryEngine or Unreal or the Halflife engine is amazing.
  3. I feel like I should take some of this blame too, Fighter. I was the one who called your attention to it, I was the one who told you that it had been specifically forbidden (which it had), but beacuse I had already died was unaware that it was later greenlit by command. I gave you all the parts of the picture that I knew, but I didn't know everything and you acted on what I (and I believe BluWater) told you.
  4. So is it turned on in the individual missions, server side, or client side?
  5. IF he's talking about running dual 680's, I think we can assume he's got some spare cash floating around.
  7. I was going to change it to S4dGuyInSn0, but then I was like "Nah, better not." I still have to get myself signed up for a familiarization course, hhmm; not that I think I'll be learning much anymore! Besides maybe "Don't buzz friendly convoys." That's probably a good place to start.
  8. And then I made a post and filled out my profile. Like, two months too late. Also..... For your edification, and since this is a very, very, very common question: Mick-ill-hen-e. It's not hard. Sound it like it's spelt.
  9. A few points: -"Future-proofing" is ridiculously difficult and expensive. One could go out and drop ten thousand dollars on a top of the line PC; in three to four years it would be capable of little more than a mid-grade PC could do for a thousand. By far the most important part of trying to ensure you don't have to go out and buy a full new rig is to get base parts (Motherboard and case and especially) that have room for expansion (Extra RAM and PCIe slots and for the motherboard, ROOM to put any sort of funky shaped card inside of the case or any sort of cooling system~!) and to then upgrade on a yearly or bi-yearly basis. It's far more efficient and useful to get a new five hundred dollar video card every other year than to drop two grand on a state of the art card. -It's also fairly hard to give a good build recommendation or discussion of part without a solid budget. There's a fairly large difference in what you can get built for a thousand dollars versus two or three thousand. That being said, I can address a few specifics from your post: If you are certain on Intel, then Core i7. It's Intel's flagship CPU. Adjust model as per price. Core i7 extreme if you can afford it. A pair of GTX 680's in SLI could run ArmA2 two times over and still have enough clocktime left to do your taxes and balance your checkbook as well. That's basically the equivelent of a modern physics proccessing card for fluid dynamics. You'll be fine with 670's. More than fine. If your motherboard supports it, the more RAM the better. RAM is cheap; While there are some people who might think there is such a thing as too much RAM, these people are what I like to call wrong. Completely and totally wrong. Unless you're a true audiophile, concerned about the difference between a 12 inch and a 14 inch sub, happen to own a pair of those fancy wood speakers, and get all your music on vinyl beacuse it's a better format (which it is, tbh), or a high-end professional sound mixer, the default sound pack on your motherboard will be just fine. Five ten years ago that wouldn't neccessarily have been true, but these days it really is, ESPECIALLY if you plan on using a nice set of headphones to game, in which case the drivers for said headphones will take care of everything a discrete sound card would. Cooling is extremely important- Failure in the cooling system was the problem behind the first-gen Xbox RROD epidemic. Without cooling your parts will soon fry themselves into melty bits of plastic and metal. As for watercooling..... I don't know man, I didn't do it. Nobody seems to be quite sure if watercooling is actually neccesssary save for extreme overclocking. SInce I'm going to assume from your post you won't be overclocking the CPU itself to any terrible degree, it should be well within factory specs on heat and soforth. I I mean, it's always NICE to KNOW one's computer isn't going to fry itself into a pile of scorched plastic and magic blue smoke, but is it really neccessary to do watercooling........... It's a toss-up, really. Sorry for being terribly unhelpful on this. But watercooling actually should be significantly quieter than all those fans if you do chose to do that.
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