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  1. Anyone else having problems joining this server after uploading a mission. I had nothing but problems last night and early morning trying to join. It would work when darksidesix would restart and purge it. But as soon as I upload a mission and restarted the server as admin. I could not connect. I went as far as to get darksidesix to restart/purge it multiple times and reinstalling all my arma 3 mods. And also reconfiguring the mod load order. Nothing worked. It would bug out after mission was uploaded and server was restarted via admin command.
  2. I don't know if this is intentional but both of the Olive kitbags have the same name. No matter the class name difference. http://i.imgur.com/gfAjn4f.png http://i.imgur.com/T0a0QO3.png I didn't know where else to post this since the update just came out.
  3. It would be fun to play but were lacking missions on existing maps. It would be nice to have some weapons perhaps from the Unsung mod.
  4. Doesn't mean I shouldn't report it as broken. We were trying to play Tins. Admin just picked the wrong one.
  5. http://forums.unitedoperations.net/index.php/page/ArmA3/missionlist/_/livemissions/co23-grishino-cache-redux-v2-r1015? Broken. No slots available.
  6. Jimbo that soldier is wearing UCP. We gotta get on the Marpat W or D. I learned something interesting from my younger brother who is a Marine. Unless your deployed to desert climate they don't wear the desert variant ever (or at least for his unit).
  7. It's worth noting all of Darksidesix's Dauntless Strike missions have this issue. http://forums.unitedoperations.net/index.php/topic/28158-co16-op-dauntless-strike-iii-v4 http://forums.unitedoperations.net/index.php/topic/26886-co16-op-dauntless-strike-ii-v4/ Players end up drowning.
  8. I suggest using EG spectator since everyone here seems to love it. https://community.bistudio.com/wiki/EG_Spectator_Mode As for end conditions this is what I use. You could simplify mine by using an array for objective objects. Important note I still use the old GDT spectator and the variable specpen. If you where to use your own spectator script you could remove or replace(if you have a spectator box). //init.sqf setTerrainGrid 48; setViewDistance 3500; enableSaving [false, false]; [] execVM "briefing.sqf"; [] execVM "scripts\end.sqf"; if (isServer) then { _objectives = addMissionEventHandler ["EntityKilled", { params[ "_killed", "_killer", "_instigator" ]; if (_killed == helio) then { [west, "HQ"] sideChat "Mi-8 was destroyed."; }; if (_killed == zsu1) then { [west, "HQ"] sideChat "ZSU #1 was destroyed."; }; if (_killed == zsu2) then { [west, "HQ"] sideChat "ZSU #2 was destroyed."; }; if (_killed == officer) then { [west, "HQ"] sideChat "Pilot was killed"; }; if (_killed == pilot) then { [west, "HQ"] sideChat "Pilot was killed"; }; }]; }; if (!isDedicated) then { waitUntil {!(isNull player)}; playerKilled = player addEventHandler [ "Killed", { [] execVM "scripts\spectator\prep.sqf"; } ]; [player] execVM "scripts\jip.sqf"; spectating = false;}; //scripts/end.sqf wT = west countSide playableUnits; // Total West Units eT = east countSide allUnits; // Total East Units while {true} do { wA = {(side _x == west) && ((alive _x) or !(_x getVariable ["ACE_isUnconscious", false])) && ((_x distance specpen) > 256)} count playableUnits; // Total west units alive and wake. eA = {(side _x == east) && ((alive _x) or !(_x getVariable ["ACE_isUnconscious", false]))} count allUnits; // Total east units alive and wake. if (wA <= ceil((wT * 0.20))) then { cutText["OPFOR Victory.\n\nBLUEFOR took to many casualties.", "BLACK FADED"]; sleep 3; cutText[format["OPFOR Victory.\n\nCasualties\nBLUFOR: %1\nOPFOR: %2", (wT - wA),(eT - eA)], "BLACK FADED"]; sleep 3; endMission "END1"; }; if (eA <= ceil((eT * 0.10))) then { cutText["BLUFOR Victory.\n\nOPFOR took to many casualties.", "BLACK FADED"]; sleep 3; cutText[format["BLUFOR Victory.\n\nCasualties\nBLUFOR: %1\nOPFOR: %2", (wT - wA),(eT - eA)], "BLACK FADED"]; sleep 3; endMission "END1"; }; if ((!alive officer) and (!alive pilot) and (!alive helio) and (!alive zsu1) and (!alive zsu2)) then { cutText["BLUFOR Victory.\n\nAll objectives were destroyed.", "BLACK FADED"]; sleep 3; cutText[format["BLUFOR Victory.\n\nCasualties\nBLUFOR: %1\nOPFOR: %2", (wT - wA),(eT - eA)], "BLACK FADED"]; sleep 3; endMission "END1"; }; sleep 60; };
  9. http://steamcommunity.com/sharedfiles/filedetails/?id=940841212 Something to keep an eye on for possible future addon implantation. Some are inventory based others are world objects.
  10. https://www.youtube.com/watch?v=0NfjTgvsKZE When you dismount near the objective and there's a BTR in front of you.
  11. http://forums.unitedoperations.net/index.php/page/ArmA3/missionlist/_/livemissions/co51-the-frontier-v2-r1064? Missing a section. Basically a Co36.
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