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United Operations - A Tactical Gaming Community

ArmA 3 Mission List

ArmA 2 Mission List




Everything posted by Perfk

  1. TVT54_Abbadaez_Assault_v2_1.fata SEM SL 52, was not working for OPFOR, spawned in 148 as replacement.
  2. TVT53_Strelka_Staredown_Redux_V1.utes.pbo No slots on opfor.
  3. So, I'm all for making excuses... (you should see my /missionIdeas/ folder...) But thats a bit thin right? Just move the project to a google drive, do the FTOPS, and when the higher powers get the Wiki working, move it there.
  4. Cleaned up, until this point.
  5. Hi Jimbo, Do you know if UOTC have asked for missions? I mean, we have a pretty large group of people that make missions, i would be surprised to hear that none of them could not make one for this purpose.
  6. TVT 41 SND V2 Radios broken (spawned radio for Blufor Pilot and random RTO dude Napalm script not working for jet.
  7. CO40_Clockwork_V1.tem_anizay.pbo - Medic is not of ACE class Medic. Unable to do his job.
  8. CO40 Leafy Leaf - Broken Babel - likely incorrect framework config: "Casualty count. Warning no unots on team "East...." - Random lag
  9. ... i feel like you just knew that i would be to lazy to actually switch to the UO theme. So you would be safe for a while.. Anyway, switched to the UO theme, sam error.
  10. Live mission list appears to have some issues as reported by Burnout and confirmed by me and others.
  11. Blufor 1'1 Charlie Team leader: Spawned without 343.
  12. Perfk

    TVT50 Totem Tote V2

    US Marksman spawned with incorrect ammo. GM fixed it. @James, can you add details?
  13. Best i can do is try to remember to remove it from the server tomorrow :)
  14. Oh... GG :D, People had fun.
  15. Also i suggest adding a smoke grenade to everyone. (ensure its loaded before the HE grenade) This will ensure that if someone ND´s, he don't kill everyone, he just drops a smoke.
  16. Please look into making the callsign/radio channels eaiser to understand. We have SEMs, they show frequencies, but the briefing states "channel numbers, 1,2,3,4" I suggest making it clear by adding frequencies next to the numbers in the briefing
  17. [ Perfk / SL, TL.. hell anything but Medic or Driver ]
  18. [Perfk/C14 (PSG) - M1A2 - Gunner] or where ever there is room.Insert other media
  19. Broken mission - Gear script did not fire - Briefing did not appear
  20. Make it two missions. 1. Where you push through to the town. 2. Attack through the town. It feels to big, at least with the way UO has a tendency to get borged down in forests Also, spawning AI in is fine, but either you are doing it wrongly, or it was just the amount of ai, as it was noticeably laggy when the AI spawned in. Lastly. I suggest making some logic that orders AI in hiding, to move and attack the players if they get bypassed. (like if players take the top path through the Forrest, the AI to the south should do something.) Alternative just delete them to keep AI count down = fps up
  21. http://forums.unitedoperations.net/index.php/page/ArmA3/missionlist/_/livemissions/tvt24-castle-crashers-v6-r922? Olsen Framework warning https://i.imgur.com/J7jvZ3g.png Did not confirm the following: Someone on Blufor claiming to be a RTO, said he didnt see the briefing after he jipped in.
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