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  1. Blufor 1'1 Charlie Team leader: Spawned without 343.
  2. Perfk

    TVT50 Totem Tote V2

    US Marksman spawned with incorrect ammo. GM fixed it. @James, can you add details?
  3. Best i can do is try to remember to remove it from the server tomorrow :)
  4. Oh... GG :D, People had fun.
  5. Also i suggest adding a smoke grenade to everyone. (ensure its loaded before the HE grenade) This will ensure that if someone ND´s, he don't kill everyone, he just drops a smoke.
  6. Please look into making the callsign/radio channels eaiser to understand. We have SEMs, they show frequencies, but the briefing states "channel numbers, 1,2,3,4" I suggest making it clear by adding frequencies next to the numbers in the briefing
  7. [ Perfk / SL, TL.. hell anything but Medic or Driver ]
  8. [Perfk/C14 (PSG) - M1A2 - Gunner] or where ever there is room.Insert other media
  9. Broken mission - Gear script did not fire - Briefing did not appear
  10. Make it two missions. 1. Where you push through to the town. 2. Attack through the town. It feels to big, at least with the way UO has a tendency to get borged down in forests Also, spawning AI in is fine, but either you are doing it wrongly, or it was just the amount of ai, as it was noticeably laggy when the AI spawned in. Lastly. I suggest making some logic that orders AI in hiding, to move and attack the players if they get bypassed. (like if players take the top path through the Forrest, the AI to the south should do something.) Alternative just delete them to keep AI count down = fps up
  11. http://forums.unitedoperations.net/index.php/page/ArmA3/missionlist/_/livemissions/tvt24-castle-crashers-v6-r922? Olsen Framework warning https://i.imgur.com/J7jvZ3g.png Did not confirm the following: Someone on Blufor claiming to be a RTO, said he didnt see the briefing after he jipped in.
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