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  1. [Perfk/C14 (PSG) - M1A2 - Gunner] or where ever there is room.Insert other media
  2. Broken mission - Gear script did not fire - Briefing did not appear
  3. Make it two missions. 1. Where you push through to the town. 2. Attack through the town. It feels to big, at least with the way UO has a tendency to get borged down in forests Also, spawning AI in is fine, but either you are doing it wrongly, or it was just the amount of ai, as it was noticeably laggy when the AI spawned in. Lastly. I suggest making some logic that orders AI in hiding, to move and attack the players if they get bypassed. (like if players take the top path through the Forrest, the AI to the south should do something.) Alternative just delete them to keep AI count down = fps up
  4. http://forums.unitedoperations.net/index.php/page/ArmA3/missionlist/_/livemissions/tvt24-castle-crashers-v6-r922? Olsen Framework warning https://i.imgur.com/J7jvZ3g.png Did not confirm the following: Someone on Blufor claiming to be a RTO, said he didnt see the briefing after he jipped in.
  5. http://forums.unitedoperations.net/index.php/page/ArmA3/missionlist/_/livemissions/co32-dizang-v1-r1423? Mission makers cannot overrule Game Server SOPs. https://imgur.com/KpHobC9
  6. Updated filename from TVT108_Rumby_in_Zargy_2_Electric_Boogaloo_V3.Zargabad.pbo to TVT115_Rumby_in_Zargy_2_Electric_Boogaloo_V3.Zargabad.pbo
  7. Right, so rule 1 of telling others that they are wrong. - Better be sure that you are right. I was not, and for this i'm sorry. You are correct, the TB Carl G was still in there. And better yet, when testing it now, is it giving me all sorts of CBA errors. I' pulling my updated version until i had a chance to look into the CBA fun stuff.
  8. I somehow smelled bullshit on this one... sorry, came across to hostile, not intended. Loaded up the mission, and found no issues. But just to be on the safe side, did i load it into the editor, and saved it before re-uploading it. @Luiz, please yell at me if you want me to remove V4 of this mission
  9. I took Zeus to remove/move ai away from units, so it didnt spawn on top of them. Loved the mission concept. Just needs a little love with the AI spawning. I also suggest that you look at HC for the AI.
  10. http://forums.unitedoperations.net/index.php/page/ArmA3/missionlist/_/livemissions/co16-kongens%c3%b8re-v2-r961? Issues with the Spectator Script. worked for some, broken for others. (i was not part of the mission, but was told that the camera was fixed,and could not be moved)
  11. Apparently this mission is fun for Pilots and the SF team.. everyone else (main force) is just sitting at the LZ shooting into the threes, never seeing anything. "This mission was hectic for the first 5 min after landing" quote "We landed... and for the entirety of the mission was i shooting into the threes where i saw flashes.. i never saw any bad guys" quote
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