Mission 1 - Opfor Commander:
- Everyone did exceptionally well, best possible outcome that I could have planned.
- Everybody pulled their weight and carried out their role without needing to be helped.
- When leaders died, squad members took over without being prompted.
- Excellent communication, coordination, and initiative throughout.
- Dezel + all squad leaders are MVP.
Mission 2 - Opfor Tank Platoon (2) Leader:
- Incredibly understaffed, five man platoon to crew three tanks.
- Suppressed enemy recon in our zone.
- Engaged friendly recon elements after higher stated no friendly elements in that area (failure of recon to report in).
- Final engagement was very short, American armor is #1 Russian armor crumbles under the weight of freedom's sabot rounds.
- Kept asking for the other tank platoon to support, they were kept in reserve apparently to prevent them from dying...but they just died afterwards. Would have been helpful to have more guns in the fight rather than picemeal our forces.
Mission 3 - Blufor Fires Officer:
- Engaged and destroyed fireteam-size element occupying ATGM position with indirect fire.
- Slider did an excellent job with the mortar and I was able to call FFE after only one round in adjust.
- Apparently the mission hadn't started even though nobody told us it hadn't.
- Mortar got bugged and we lost all ammo.
Overall Event Notes:
- No major issues with actual missions (although apparently last mission was the wrong version), all were playable and well designed.
- Missions seemed to be unbalanced to varying degrees in favor of Blufor (especially the first mission).
- In the future, I would suggest only having a roster for leadership roles. Otherwise when people don't show up teams are unbalanced and forces are weirdly composed. No reason to preslot riflemen, etc.
- Needed better preparation regarding admin roles and event leadership. Everything seemed very last minute, especially when deciding which regulars are responsible for which tasks.
- Mission 3 was a giant clusterfuck, mainly because we were unsure what admin was in charge. The admin needs to be more decisive and communicate to the server what is going on. "I think the mission is paused cause someone said so" is not something an admin should say. We were requesting a GM to fix a bug that made the mortars unusable for over 15 minutes and nobody came. We can talk about individual people who made mistakes but in the end the responsibility is on the admins to ensure gameplay runs smoothly and they failed massively.
- Other than that, had a lot of fun (besides last mission).
Notes are here to be helpful and constructive, please don't get mad at me for giving feedback, I know that I have hindsight.