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  1. I love that this joke is still relevant. Makes my heart warm and fuzzy
  2. Rich

    Spec Op Missions

    Yep, there's a lot of resources in the mission making forum. If you have questions, don't hesitate to make a thread and ask.
  3. Rich

    CO23 Hot Extract V1

    Issues resolved.
  4. This doesn't necessarily sound broken. Just because something is uncommon doesn't mean it's a bug. Just my 2 cents, I don't know the mission maker's intent.
  5. Nickname (ingame/ts) Rich Are you interested in being a fire team or squad leader? No
  6. Is it even possible to ignore the slot screen metagame? If the briefing tells you one thing, but you know for a fact that the circumstances are difference because you just saw all of the slots, is it possible to play as if you don't have that slot knowledge? Is it possible as the commander to not plan your mission around that meta?
  7. UOTC and missions that aren't entirely comprised of special assets as Darkside suggests.
  8. I don't think the general skill level of the player base would allow for such a mission.
  9. Prepare for counter artillery battery.
  10. Rich

    Using UPSMON?

    Is the use of UPSMON in missions practical and/or even possible with the AI mod on the server?
  11. Thanks UOTC. I've learned a lot since I started playing here some 3-4 years ago.
  12. Well written tutorial. Thanks for the effort Herbiie. One question I have is that whenever I made missions for A2, I always made them with the multiplayer editor (hosting a local server then launching the editor from the mission list) because I thought I read somewhere that it somehow helped with server-side scripts or something because you were testing on a [local] server as opposed to a SP mission? This was like a year or so ago that I picked the habit up. Is there any real difference?
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