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core_pfieldgroups_2
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I love that this joke is still relevant. Makes my heart warm and fuzzy
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Yep, there's a lot of resources in the mission making forum. If you have questions, don't hesitate to make a thread and ask.
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This doesn't necessarily sound broken. Just because something is uncommon doesn't mean it's a bug. Just my 2 cents, I don't know the mission maker's intent.
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Is it even possible to ignore the slot screen metagame? If the briefing tells you one thing, but you know for a fact that the circumstances are difference because you just saw all of the slots, is it possible to play as if you don't have that slot knowledge? Is it possible as the commander to not plan your mission around that meta?
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What missions should we, as mission makers, prioritize?
Fred_the_Destroyer replied to topic's Rich in Missions
UOTC and missions that aren't entirely comprised of special assets as Darkside suggests. -
What missions should we, as mission makers, prioritize?
Fred_the_Destroyer replied to topic's Rich in Missions
I don't think the general skill level of the player base would allow for such a mission. -
Prepare for counter artillery battery.
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Is the use of UPSMON in missions practical and/or even possible with the AI mod on the server?
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From Rahmadi Rumble last night.
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Thanks UOTC. I've learned a lot since I started playing here some 3-4 years ago.
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Well written tutorial. Thanks for the effort Herbiie. One question I have is that whenever I made missions for A2, I always made them with the multiplayer editor (hosting a local server then launching the editor from the mission list) because I thought I read somewhere that it somehow helped with server-side scripts or something because you were testing on a [local] server as opposed to a SP mission? This was like a year or so ago that I picked the habit up. Is there any real difference?