Jump to content

Mark Interiis

  • Content Count

  • Joined

  • Last visited

 Content Type 


United Operations - A Tactical Gaming Community

ArmA 3 Mission List

ArmA 2 Mission List




Everything posted by Mark Interiis

  1. Which version do you have? 1.03 here
  2. Name: Mark Interiis Who do you want to play as? Debate told me to say Aerys. Do you have the mod installed? No but I will. Does the date work for you? Good enough. Does the time work for you? Good enough. Do you want to play with a buddy? Aren't we all friends?
  3. Waldstein has arrived with his Tiger tank, fresh from repairs at the service point 5km to the west. Jumping out of the tank to speak with Lehman at the CP they agree, not knowing what armored assets the russians have the area yet to keep the tiger well back and supporting with the 88, it's been years since the tiger was impenetrable to russian tank guns. Waldstein will take position between the AA platoon and the southern hamlet, overwatching the granary and the road leading up to the river. Meanwhile 2 men from the rightmost gun escaped the carnage around their gun as the high intensity point mission subsides, they will have to retrieve the ammo and supply the other gun later. The infantry platoon in their vicinity has one further casualty to the area strike, morale is becoming an issue for these rookies as they're all coming under fire for the first time. On the russian side of things a very lucky AT rifleman survives 3 75mm HE shells and a burst of 20mm all in the span of 20s, he then gets back up and fires his rifle at my forward-most platoon. I do hope this isn't indicative of their experience and morale. (video) A further AT-rifle section has entered the granary under sporadic fire from my northern forces and are looking like they want to occupy the buildings.
  4. Russian heavy mortars have destroyed Follaks right gun with a point mission, in addition they are conducting a general bombardment in depth on the SW hamlet. (see video) There seems to be a rather heavy weight of mortars which I'm not quite sure what to make of. So far I've identified an AT rifle platoon as the forward-most enemy and a wheeled machine-gun was seen traversing the hill. My expectation is that the bulk of enemy forces has formed up on the large wooded hill so I'll begin putting out as much fire as I can from the forward machine-guns onto and over that hill in order to destroy their morale before an assault begins. FlaK platoon is firing on all point targets identified and I've let off a few HE shells from the marders. With the arrival of my StuG along the northwestern road I'm placing the northern marder back on flank security while the StuG will take over bombardment of the hill.
  5. First half hour has expired. The preceding 5 minutes I've been doing recon by fire with my AA platoon, firing 5 rounds burst sporadicly into the forests to see if the russians either shoot back or leg it. It seems like the main combat element has been caught up to the recon forces, I can hear tanks moving around and it seems like the stukas have been attacking them. 1st platoon is defending on loose order across a 600m deep position in the middle, currently engaged with riflemen and anti-tank rifles 200m from the forward-most element. I doubt I will be able to successfully pull them back from the river now that the swampy areas are overwatched so they will have to do their best with the help of the machineguns. With no tanks in sight anywhere I'm directing my panther to provide direct fire against the enemies in front of 1st platoon. 2nd platoon in the main objective is under mortar fire with 1 dead, 1 wounded. They're still hunkered down and I don't expect they will come into play until a crossing is attempted. 3rd platoon up north has detected infantry hurrying their movement west along the woods, the AA cannon fire must have spooked them.
  6. Here are a few highlights regarding the changes since CMSF: http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=273&Itemid=459&limit=9&limitstart=27 http://www.battlefront.com/index.php?option=com_content&task=view&id=2047&Itemid=517 http://battlefront.com/index.php?option=com_content&task=blogcategory&id=273&Itemid=459 http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=330&Itemid=567 Best ones in my opinion are target briefly, allowing for a 15 target order and the much improved machinegun/bunker behavior. The large difference in quality doesn't come from mechanics, but rather the fact that CMSF was always in urban terrain where the CMx2 engine is somewhere just above retarded or involving modern vehicles. (extremely hard to get the timings right for forceful attacks so it was only sniping)
  7. My game is crashing when I try to view/export to chronicle so yea...
  8. You may play when and for as long as you like, we only ask that you roleplay to the best of your ability as to not cause major disruption when joining as an important actor.
  9. Dear Mr Militant I write to you in assurance that your self destructive wandering and reminisce is noted for further legal dispute. Should you seek to continue down this path we may be forced to seek compensation for defamation and libel. Regards, Mr Mark Interiis, esq
  10. 23rd minute The Stukas have been circling overhead for some minutes, presumably trying to contact us, but with the Luftwaffe officer nowhere to be found, their independent strafing run begins. (Targeting the forests SE of Center village.) 1'3B let off a few last suppressive bursts to force Ivans head down before they bolt out the back door hot on the heels of 1'3A, not 30 seconds later, as they duck behind the rearmost building, a tank shell smashes through the roof of the building they were in. With the appearance of a tank I can rule out an infantry only formation, which means we will likely see a contest of long range weapons over the next half hour or so. I particularly look forward to the well hidden panther saying hello to whatever is on that hill. (My guess would be that I am facing a desant formation.)
  11. After a short rest in the houses on the west edge of the hill, 3 squad is ready to move out again. Despite best efforts of the grenadier they've been unable to put a grenade just right to kill the nest of russians that undoubtedly lurk up along the gully where they can see a helmet. In the meantime, Meckel with the FlaK platoon has thoroughly confused the battalion level mortar assets much to Lehmans dismay, if only they had registered a TRP on that damn hill. It will be a while before they can get shells dropping in depth on the enemy.
  12. After a long hiatus, the game has sprung to life again. The situation hasn't changed significantly since the last update but I'll post again as soon as it does.
  13. Especially true for the Vietnam scenarios where you don't know shit about mobile forces. (You get good high altitude, high speed photo recon planes.)
  14. 1002 has standoff against the LCS. LCS doesn't carry any good armaments, it just goes really fast. Of course you can opt not to engage at all and simply kill them with AShMs, but that's kinda leaving the Philippino boats high and dry.
  15. I've played it a couple times now Hellhound and I don't know wtf your peacocks were doing because I've yet to see 1002 not take down at least 1 LCS.
  16. Glad to see others AAR also, are you playing MP or SP and what is the scenario duration like? (Hoping this doesn't die like my last round of CMRT.)
  17. You probably just got logged into a temporary account. There are many reasons why this might happen.
  18. New RC http://forums.bistudio.com/showthread.php?183653-Arma-3-RC(release-candidate)-1-30-127341-stress-test-MP-(multiplayer)&p=2782893#post2782893
  19. Please report any bugs encountered to this thread. Notably Dwarden asked that any experience of a mismatch between orientation and movement (flying sideways) be reported with an exact time-stamp.
  • Create New...