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    Arma, Games, Users, United Operations, Mature Cars

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  1. Shoot your shot, Soviet is a wholesome fun instigating member of the community, unfortunately he's administratively unaligned with the core direction of 'mature' game-play, I feel he's not interested, which is the reason. He's a very capable member in terms of play style and in-game organizational ability. Maybe ya'll see the light in the future
  2. After having a discussion with those involved and on the server, I've misunderstood the dynamic of the mission, which is essentially a short LOL mission for seeding and engaging play on the server, mistaking the T's to be working together. Those involved have sorted it out and I strongly believe keeping the ban in place would be terribly excessive in regards to any future dispute.
  3. Player: HontherPonther A3 PID: 842316b9911cad55e52d8d34d55ec212 TS3 ID: wuzg1SUqXF+GDTjDNRHqv6WDmZY= Length: 24hr - Negligent Teamkill Time Served Reason: As below Processor: James Players shall not intentionally team kill or otherwise disrupt gameplay. (3.3 - UO Charter) 24hr Negligent Teamkills - Accidental/Negligent (Bans & Appeals) While playing as a traitor, HontherPonther walked over to a fellow traitor, killed him, and exclaimed the individual he'd shot was the enemy. Traitors have an Icon above their head denoting their side, at all times. Further, there is text at the beginning of the mission announcing who the traitors are. Finally, HontherPonther exclaiming he just killed a fellow traitor implicates that he either knew the teammate he'd killed was on his team, or that HontherPonther was incompetent and failed to see the big letters on his screen spelling out "traitor".
  4. Depending on the date, I would be interested.
  5. Dam, it's actually passing. Vegas or Premier?
  6. I've hit a brick wall with my mod. Essentially, when I click to aim down the sights, my camera moves to look down my model. When I range up, the position of the camera moves, the second image. Anyone have any idea what's going on, I have created the relevant memory points in object builder, including double checking everything. I've linked a version of my config in case anyone wants to venture into helping me complete this. https://steamuserimages-a.akamaihd.net/ugc/970976163231664969/9E3C51FF28018434F47A536B11404C98310DD463/ https://steamuserimages-a.akamaihd.net/ugc/970976163231665110/6704CA44F43889F6D0E90DE1B7F20B7C72B1E5BC/ https://gyazo.com/1fb08264d0f157fd47d9a10767ad8c07 https://pastebin.com/H4S9z9Xm
  7. TVT16_CeeQuBee_V1
  8. CO36 Nestau Raid HC V2
  9. I no longer have time to continue working on Arma content, so I'm handing out the stuff I've been working on for arma in the hopes one of you can get it into the game. I have an M16A1 and I managed to get it in-game but it still needs some work. There's some texture work it needs and modifications to the model.cfg. I also got permission from wsxcgy to edit his mod and remove the SAF dependency, I removed everything and all the content is in-game working just fine, all it needs is some bug testing. If anyone would like to take up the mantle, here's a link M16A1: https://drive.google.com/open?id=1NcO4aYb_4mIqjPjr8LYy7pTso8ReKy8V RHS Retextures: https://drive.google.com/open?id=1ZULukHqtOYlAt7fJihlmDU3F9bvRI61x
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