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  1. Seems like what broke a mission or decreased the performance was always either ACE Weather, ACE Cookoff on the vehicles, or in regards to VOIP, the TS server performance when to much data was being sent to many people (around 80 people in proximity of eachother) And in some cases an abundance/high density of AI would also lower performance (like on "Blood and Sand" where a GM removed some AI and FPS increased greatly). The bugs i encountered in missions were: IFCO60_HC_Blood_and_Sand_V4 had a Olsen Gear bug on the Runner when he respawns after dieing. The runner got the GL version of the M1 Garand instead of the normal M1 Garand. and the errors said there was no place for the m8 rifle grenade in after respawn. IFTVT_116_Bocage_v2 as the Firefly tank commander I couldnt control the commander cupola but I think this might be a problem because I had a controller connected but I'm not sure. IFCOTVT83_NC2_Jaegers_V1 The norweigan doctor spawned with no Medical supplies nor a weapon, the same for the Platoon sergeant which lacked a weapon. IFCOTVT83_NC2_Jaegers_V1 I'm not sure if this is a bug or intended, were the norweigans supposed to have 2 German ammo boxes + 1 MG34 by their position?
  2. Event was very good, I arrived after the COOP problems, joined once the TVTs started. around 2020z Videos: https://www.youtube.com/watch?v=HUypVswqH_w (Assault on Tarawa) https://www.youtube.com/watch?v=5FLidOZS6fI (Wehrmacht Assault on Red Army held town) https://www.youtube.com/watch?v=vN6OeUIQ7UI (Brittish Army moves through Jungle and takes enemy AA position)
  3. Some intense night movement this Friday.
  4. CO51 Jungle Rumble V4
  5. Could not edit my post so here's my footage: https://youtu.be/ZPVJREFHklA
  6. I was the squad leader of Molotok 235 and had Max as my Efreiter/teamleader and he greatly helped me due to my inexperience as a squadleader, but i believe we followed the plan relatively well although since our BMP was slow to get going when we got the dismount order on the LR Radio we were still a couple of hundred meters away from the dismount point and we began receiving light autocannon fire from the enemy Bradley and therefore my squad got spread out and it took me some time to get everyone grouped up and ready to go. I think i dealt with that situation relatively well and got completely inline with the rest of the platoons movements once we reached the field directly east of OP-103. Your platoon leading was great and I think I was too quiet on the radio in the beginning of the mission and I should of informed you straight away we got dropped of early and recieved fire from the enemy Bradley on OP-102. but overall the plan was executed well and you changed the original plan to work out well in the end. Your utilisation of the BMPs to put down firesupport whenever we took contact worked perfectly and definitely helped with achieving the low causalty rate and made sure we only lost 1 guy and our vehicles. Will post the footage from my POV as soon as possible.
  7. I would like to join, Teamspeak and Arma username is "Viktor"
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