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  1. well, top of my mind would be give these assets names and place a condition where they must be brought in a trigger area.
  2. Last time i made a mission called Hearts and Mind against insurgents mixed with civilians at night, US forces pounded the village with M60s from 600m. Had they access to mortars im rather sure they'd level the place down. In general, Ive never seen civilians well treated on UO matches.
  3. Admittedly I did not know what the specific of this particular BTE were. I thought it was something radical and serious. If what you wrote is the thick of it then this is nothing much more than a compulsory famil course. I fail to understand how this can solve any of the problems listed in this thread. Don't know if this proposal ever made it outside Regular's space so if it is the case I will not apologize for speaking my mind about something that made sense at least to me.
  4. A barrier to entry only has any effect if Regulars are willing to babysit each and every new entry and instructing them to take their place and following them like hens follow their chicks. Taking in fewer people and letting them be is just choking the community to death. It's a hefty commitment.
  5. I'd subscribe to a milder version of what Cake (and some other) wrote, due to the fact that no one actually have ever been "rude" to me, but there's a lot of high expectations and no so much tools of growth offered, and this leads to a circlejerk of demands and frustration that leads to general unhappiness. The game itself is old, there's people that easily have played it 10 years straight, and one can be worn down and become grumpy like one of those old couples that pick fights all the time but cant split because of habit. The game itself is, well, a game, and it boils down to the same stuff day in and day out: clear the area defend the area, take the town defend the town, attack the convoy defend the convoy, kill the HVT defend the VIP etc. I would also like to point out that the seeder missions (which should be unvaluable tools for keeping the server going) as they are built ask to be misplayed and are everything that UO should not be: i restarted playing by a few weeks after a mix of bugs and burnout and i enjoyed playing Escape quick missions on random vanilla servers: the least amount of strategic fuss and the top of tactical professionalism and coordination, which is much more i can ask from a pick up group of randoms and so much more than i ever got from seeder missions on primary. I wish we would use that as seeder TBH, i played a few times alone hoping someone would join but a nameless dude alone on Primary isnt much of a lure. Lastly i'd also like to address the discomfort i have relating to the forum. I use the web since 1994, and i am a forum user, and admin'ed a few myself. This said, I dont understand most of warnings handed out, I really fail to understand the rationale behind them, i also took a few myself and besides castrating some good helpful and meaningful discussions (as far as i was concerned at least) i failed to see any other function (whereas on the discord everything goes). Which is somewhat a good representation of the issues i have with UO: someone tries to do something (in good faith) and a thunderous voice comes down and says "it is wrong you are wrong your efforts are not required, nor necessary, nor, all in all, really welcomed". Generally speaking, what i see in UO is a high level expectations, too much bureaucracy, lots of dont's, not really many can's, great attention on picking other people's failings but not much in terms of helping people improving. I dont see how lashing out at the new guys can help: new guys are required for any community, if they are a problem then the fault is of those whom are supposed to handle them, you cannot really expect newbies showing up and already knowing the things you want them to do, as if it were some kind of gospel taught in sunday schools around the world (and famil courses dont really fit the bill). Leadership courses could improve things at least in game, if the general attitude in accepting mistakes improves.
  6. I wont be able to attend this night, i have unexpected guests at home
  7. Quite OT, but i'd rather differ. The risk is that better, longer time players would band up in veteran units and creating as a consequence noobsquads, and also taking potential leaders away.
  8. Quick note: i believe i was the only one with issues with mortars, and the fault was totally mine due to an incorrect setting of A3S.
  9. Not sure what i can add to the topic, but ill write it anyways. I have been absent from UO and Arma for three months ballpark, a little before the crashes happened. I've been playing Arma for 8 years nonstop now and the crashes made my "arma fatigue" much much worse. I know I am a very bad at testing, because i cant stand things not working and not being able to do anything (i once tried beta testing a game: never ever more). This, joined with some incumbent unclear stuff i could have been called to do on event day, made me postpone my signing up till 10 minutes before Blue closed the rosters. So Blue was so kind to find me some spots, and i was so glad to see that missions #1 and #2 didnt crash. Even though i always cared to keep the repo updated through A3S the repo name change from "UO primary yadda yadda" to "test" changed the modset name too, but I didnt realize until well into mission #1, so I couldnt see BAF items in my inventory that were needed for the mortar section. So, message to mission maker for mission #1: my fault, not yours. I thought that i could have been able to disconnect, reconnect and reslot to find myself to the same spot where i disconnected in the first place, so i disconnected to try and correct this issue, but i respawned back to base where a Blackhawk brought me where the mortars were supposed to be. Problem was LZ was white hot, no one from mortar team was there and the position had probably been overrun, so me (and huntersaurus i think) have been mowed down. On mission #2 i was driver on the leading Abrams for Red platoon. As a driver i had a very limited SA so i tried to do my best with what Dezel commanded me to do. Lots of compliments to him as he juggled commanding the tank leading our platoon and coordinating with high comand on three different nets: he did it splendidly. To mission maker #2 I would advise for the future stating clearly on mission notes how precisely ACE repair is set: there are several different settings that are all viable and knowing it beforehand is crucial for repair management. I sat out for mission #3 cos it was so very late for me and i am an old man and i need rest. Again kudos kudos kudos for this event. It made me happy to see so many people taking part to the event. TBH seeing the server population steady on the low made me think that this event could have been the nail on the coffin for Arma in general as this game population in general is declining and the crashes had come in the worst moment possible, but rather than being pissed for the 40 people not showing i am grateful for the 90 actually showing up. Performance-wise both missions were much like normal weekend missions, probably the mixed effect of the x64 executable and crash debugging made miracles. I experienced a very few Acre packet losses, really negligible stuff compared not only to the last botched event but also to normal gaming nights. Keep up with the good work everyone!
  10. Well you can go off border as well, no one will notice since it's all frikkin yellow sand all the same...
  11. That was the idea. Hills, little woods, several farms and tilled fields, Fulda itself with the US Army airport nearby. If i were looking for a big empty flat space id go on desert.
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