So we're fixing some ini files and the like should we play again. However I put a little summary based on my (shitty) memory of last night:
Round 0 - Kinks get ironed out, people learn how to use chat. Several people say "I am a faggot" due to a malicious hint of the day. Admins learn what the fun commands do.
Round 1 - A mouse hunt is called, many mice die. The reward for catching all those mice is magic powers, hence the wizard gibs everyone except the clown who robusts him. HONK!! Plot twist though, the clown was a traitor and promptly gets steamrolled by the Emergency Response Team since I double-clicked and 4 of those bastards show up to deliver space justice.
Round 2 - Spess vines ruin the day, as does the spider infestation. Many die setting fire to themselves trying to remove all the space weeds. Santa shows up though, delivering a cook book and flamethrowers to the captain, Merry Christmas! A cyborg will later puts the captain in cuffs at one point for assaulting prisoners, so that's a thing. Janitors did a top-tier job staring at all the blood. Changeling is set on fire as the weed fire spreads throughout the station, many newcomers are taught how to deal with being on fire (SPAM THAT RESIST BUTTON!). Lessons are learned.
Round 3 - A nice, quiet, standard traitor round. The engineer blows up most of the station with a plasma fire, however, he kills himself in the process. The doctor revives him! The engineer is escorted to the (half-built) shuttle by the emergency response team. The ERT and Engineer fight on the shuttle, due to one of the objectives being that they must survive alone. A massive explosion blows a hole in the middle of the shuttle, which the team are inevitably sucked in. Traitor victory!
Hopefully we'll play again soon, with a larger pop. (and on Paracode if I can EVER GET THE DAMN THING TO PLAY NICE). Otherwise, hopefully some smaller-key rounds on Ministation wouldn't be too amiss. I did note a few things:
Some automatically generated antag goals were unachieveable and had to be either admin edited or have the requisite items spawned in (i.e. stealing the Captain's stamp... there was no stamp).
Few issues mid-round with people using TS as IC chat, we were hoping to leave this as OOC only so that players can utilise the in-game chat. I appreciate that whilst people are learning this will happen so I let it go, no biggie.
Some of the antag/events are not balanced for Ministation. Meteors will almost certainly destroy the TComms link, spiders are quite numerous compared to the population of the station, etc.
Some veteran SS13 players were searching for roles that were not available on Ministation as they are combined/mixed in with others due to the low pop. We might need to put a notice with links to the job roles/station map to help players get acclimatised.
The server kept setting the round type to Extended so I either had to switch it before the initial game timer started or add custom antags mid-round. This is less than desirable and hopefully we can change the mode to secret and have the server randomly generate a gametype in future.
On Ministation, the mice will inevitably chew through the cables and cut off power to an area. So it's best for the engineers to go on a mouse hunt once they've nothing to do.
We had a lack of security/medical staff in previous rounds whilst having 2 cargo techs and 2 janitors, will need to look at balancing roles.