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United Operations - A Tactical Gaming Community

ArmA 3 Mission List

ArmA 2 Mission List




Everything posted by SpitFir3Tornado

  1. Surprised that's the clip you chose and not killing both technicals with 1 rocket
  2. http://forums.unitedoperations.net/index.php/page/ArmA3/missionlist/_/livemissions/co16-opportunity-box-v11-r1359? "Colt M4A1 Carbine" does not use the magazines given to the players. test your mission.
  3. Dozens of spelling errors in slotting/briefing, radios not scrambled, everyone on redfor has 2 343s, briefing is very low quality
  4. By this logic BLUFOR can also spawn camp OPFOR. If you hit the ready button, the mission goes live and you should be ready for contact. The other team running when you're walking isn't a broken mission.
  5. His squad was in a treeline less than 200m to the North of my squad and another squad, that were both moving north in our treeline. Despite the fact he should have known this, and had an optic on his weapon, he killed me, and it was not like a quick reaction and he happened to headshot me, he shot me several times from ~150m range taking time to aim. Regardless of context, negligent TK is a bannable offense and I think the lack of enforcement of this has led to a lot of incompetence becoming common place.
  6. Player: Leonidas A3 PID: 959912e49cf442b7510289f9117d5920 TS3 ID: 6gPJRqXfTVflSYtbAK5apZM3UKo= Length: 24 Hour Ban Denied Reason: Negligent Teamkill in CO51 The Frontier HC V5 Had an optic, fired several times at a friendly squad killing me Processor: Starfox64
  7. http://forums.unitedoperations.net/index.php/page/ArmA3/missionlist/_/livemissions/co43-defense-mission-2-v3-r1083? Needs an alternate solution for AI as it isn't working consistently
  8. Just to follow up on what kail said, normally you would have to go through the steps given under the "Auth" category between Calendar and Store at the top.
  9. To further this, pretty much every feature you stated is also in Post Scriptum.
  10. What makes this better than Post Scriptum
  11. Price out the parts and compare. If the prebuilts are better than building, then go with the second one because it's better in every way except GPU which is only about 10% worse, but a 1070Ti will run excellently for at a year before you have to lower settings from ultra, and will probably last you 3 or 4 more on medium. Building is not that hard and is a good learning experience, and is probably going to save you some money. Normally a big concern with prebuilts is that they're going to cut corners, but these both look pretty good.
  12. http://forums.unitedoperations.net/index.php/page/ArmA3/missionlist/_/livemissions/tvt40-10thmtn-boulder-pass-v1-r1287? BLUFOR comsig incorrect, teams spawn in view of each other, "custom objects" ARMA'd several people, BLUFOR comsig needs to be clarified as to the terms of winning, BLUFOR comsig needs to clarify the apache ("ETA approx 90 mins TOT")
  13. http://forums.unitedoperations.net/index.php/page/ArmA3/missionlist/_/livemissions/co40-aaf-opgateway-i-v1-r1286? Mortars designated firing position is out of range.
  14. http://forums.unitedoperations.net/index.php/page/ArmA3/missionlist/_/livemissions/cotvt24-kebab-attack-v2-r1271? Everyone has two radios, Rifleman AT has no AT
  15. Played for about 2 hours after their servers finally came back up after about 10 hours of being down. It gets stale fast.
  16. error is due to a bug in RHS and will be fixed november 30th according to jozh
  17. I was supposed to be mine clearing for 1 squad. When 1 SL DC'd I gave my long range radio to the new acting SL and said I was going to clear the next bit. When this began they were about 100-150m behind me (as I wished to ensure there was a significant distance cleared in case we took contact so the squad would have sufficient clear space infront of them to make a decision to move forward or back). I took contact and ran to the nearest cover which was a hill about 50m to my right. At this point, I could hear over the radio Deadly coordinating the squad bounding up, so I cleared the path to the next hill, and stopped to fire because I could see the enemy SMAW gunner attempting to fire on second squad. At this point there were at least 2 hills between us and I lost radio contact. I held my position and began firing onto the enemy as I was now on their flank (as the marker in the plan indicated), and as far as I knew the squad was only 150-250m behind me and moving to my position. If I had stayed with the squad, I would not have been able to effectively clear any mines as it was open terrain and if we encountered a mine all of us would have been screwed. I was never given orders to do anything to the contrary, and at the time I was kicked I was waiting for the squad to catch up to me, which as far as I still know they were attempting to do. I fail to see how there was "more correct" course of action, as my only options when I started taking fire were to move up, further away from the squad, or to run back across the open field to their last position. "Ramboing" should not be applied to people who are following orders to the best of their ability. "Ramboing" is explicitly not following orders. I was following the plan, and had not been issued any orders to the contrary. If SgtDeadly had (or perhaps he did and I did not receive the transmission due to terrain interference) contacted me with new orders I would have tried my best to comply. I admit I was probably too far from the squad, but in the heat of the moment I was focused on clearing a path for them while trying to not die and I kept pushing forward assuming they were doing the same.
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