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LeoPhone

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  1. Simple, infantry only, fun.
  2. TVT76(56) Broken Rocks v2
  3. Please remove this mission since I do not believe its a good mission.
  4. v1.0 review: 2/5. - The constant artillery barrage's sound is very annoying. - The enemy AI are equipped with ACOG scopes, this gives them ridiculous sniper skills. 1 AI took out 2/3 of my squad in 10 seconds. Combine this with chernarus's trees/bushes and you create a situation that feels very unfair. - The enemy AI wasn't challenging to fight expect for their ridiculous sniper skills. They were just camping in position on the positions marked on the map. - Where is the enemy Warrior tank? - A tripod MG to our east outside the AO started engaging us. He is supposed to be suppressed by the arty right?
  5. 5/5 Stars. Great TVT mission. Only concern would be unclear end conditions in the briefing. Can the caches to destroy be moved by blufor? How many are there to destroy? How does OPFOR know when 25% of the civilians are dead? Is there a message about this?
  6. Mission could use more enemies. Perhaps also some infantry defending the airfield. Mission noted enemy QRF but didn't notice any QRFs. 3/5 stars because T80s are great.
  7. Mission could use more enemies. Perhaps also some infantry defending the airfield. Mission noted enemy QRF but didn't notice any QRFs. 3/5 stars because T80s are great.
  8. Slotted as 1'3 RPG gunner. Spawned without IFAK kit (bandages). Upon reslotting received my IFAK but also a backpack full of med supplies. What is the version number of this mission?
  9. v1.8 Update - Changed US infantry skins to new us_millitary_units.pbo - moved to olsen framework V5 to hopefully fix an issue with JIP/TS3 - replaced ticket respawn with revive - small tweaks to gear
  10. CO41(10) S&D Aliabad v3 HC
  11. v1.7 Update - Fixed certain AI units killing each other - Rebalanced AI amount / scaling - Added automatic rifleman slots.
  12. CO81(30) S&D FATA v1 HC
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